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Old March 21st, 2018, 03:45 AM
Tupper Tupper is offline
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Default Overpowering energy weapons

A MFD allows a gunner to ignore positive diff mods *caused by absolute range and target evasion*. When an energy weapon is overpowered, it is able to ignore 1 or 2 positive diff mods (with no such restriction mentioned). I’ve always “read between the lines” and assumed these had to be due to range or evasion, but I’m curious about how others interpret this rule. Would you allow overpowering diff mod negations to be used to offset

A) a positive diff mod due to target size (e.g. when shooting at a missile)?
B) a positive diff mod due to ship damage (e.g. due to the crew working in vacc suits)?
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