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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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  #51  
Old August 19th, 2017, 12:36 AM
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Quote:
Originally Posted by Blue Ghost View Post
Well, Car Wars is an interesting case, because it had (and still does) all the allusions and inferences of RPing with CW, but there was little in the way of rules for it. It was more or less "Gee, if you live, you get money to upgrade your car, and then hit the road ... who knows? If you get wealthy enough, then you can buy Gold Cross." And when my friend and I read through the CW rules it was like a whole new world, like the Marches in Traveller, waiting to be explored ... but it's like, you had to wing it
Go read the Deluxe Car Wars or Car Wars Compendium. Both have fairly reasonable sets of skills for Roleplaying use. Area Knowledge and Medic amongst them. And Electronics.

There's enough to RP with if one can RP with Space Patrol or LBB/LWB D&D ... it's got a variety of goods, a variety of character decisions to make...

And if you got ADQ, and had Hero System, you got a disad system that worked on CW characters, and the ability to trade starting points for more cash to buy a vehicle with...

For the era, it was a full on RPG from DCW on...
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  #52  
Old August 19th, 2017, 12:32 PM
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I actually have the latest compendium, but haven't read through the RP rules.
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Old April 16th, 2019, 02:21 PM
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Quote:
Originally Posted by Blue Ghost View Post
I guess some people really get attached to their characters so much that they don't want to risk them.
Or to put it another way, they role-play a character who is not the "hero type" ... and that is perfectly acceptable, is it not?

IRL, I think that if a ships laser turret were to start traversing in my direction, I'd probably see the light and try to come to terms rather than slugging it out, too.

Of course, if I were a ref. and WANTED them to fight it out, I think that as the character threw his arms in the air, I might just have the turret traverse mechanism go *phut*, and possibly even start filling the scout ship with acrid smoke so the gunner came coughing and spluttering out onto the tarmac. That might just encourage the PC to reach for his arms again ....
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  #54  
Old April 16th, 2019, 04:07 PM
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I would think you'd (as referee) look at two things right off the bat in such a scenario-- well really any scenario.

1. The actual abilities and backgrounds of the players

2. The characters they are playing.

For example, if you have some military types or even just some that are immersed in military history and wargaming, they should have the ability to think the scenario through and give a good firefight, probably winning it.

If the character mix includes ex-military types, particularly marines or army, and the character(s) have previous combat experience and rolled up combat skills, they aren't likely to fold at the first sign of serious firepower even if the player using that character is.

I'd likely tell the player in the second case they're not playing in character. "Your character has medals for heroism. He's been in combat. And your move is to run away...?"

I'd also expect the players with some level of military knowledge to help those that have characters that are supposed to have military knowledge make decisions.

If they still decide to panic and run I'd likely turn it into a Custer's Last Stand in space.
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Old April 16th, 2019, 05:21 PM
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"Your character has medals for heroism. He's been in combat. And your move is to run away...?"

'Yup, nine of the ten guys I did basic with are dead, I only got the medals because I was lucky. Real combat isn't like you see in the movies.'

'It's a tactical retreat until I can break contact with the enemy, I can then organise an attack from an ambush position.'
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  #56  
Old April 16th, 2019, 10:20 PM
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If the players decide to beat it, they beat it. A lot of Medals of Honor are posthumous. Besides that, my combat system tends to be a bit deadly.

The players are supposed to enjoy the game, not be puppets for the Game Master.
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  #57  
Old April 16th, 2019, 11:15 PM
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There's a reason candidates for the Starburst for Extreme Heroism can get awarded posthumously, because without extreme risk of physical harm, it isn't heroism.

Game mechanics wise, personal morale boost, social status boost, and unit morale boost.
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  #58  
Old April 17th, 2019, 10:43 AM
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Part of the game IMHO is that you generated a character and are acting out as that character. If that doesn't matter to you or them, then so be it. I'd rather have them at least act as if the character they rolled up mattered beyond a few numbers and their skill set.
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