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T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller!

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Old August 14th, 2004, 10:37 PM
peteyfroggboy peteyfroggboy is offline
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peteyfroggboy Citizen

I'm putting together my first Traveller campaign, and I'm looking for some ideas and opinions from all you veterans out there. None of my players have played Traveller before. so here's the basic setup I have going on:

The characters:
1) An Academic/Noble/Traveller primarily focused on socal skills.
2) An Army/Mercenary special forces type, in the employ of an interstellar agribusiness corporation.
3) A hot-shot Army pilot, employed by the same corp.
4) A Marine combat medic.
5) A Belter turned Professional engineer, also in the employ of the corp.

After finally getting all the characters made, I decided that they would be working as independent contractors for the corporation most of them have been working for up until now. Basically, they would be working as a flexible team of troubleshooters.

Archon Corporation: The corporation has holdings across several systems (not sure how extensive yet). They are the primary government on some of the smaller-population worlds, and co-exist with local governments on others. I'm assuming that most of the problems that they will be send ing the PCs to deal with will be conflicts with those local governments, and possibly rival corporations.

The Ship: I want to ease into the system, since there's a lot to absorb. I don't want to start doing any starship combat until I'm comfortable with personal and vehicle combat. I'm planning to give them access to a company-owned modular cutter, equipped with an air/raft bay. They'll be shuttled around by Archon's shipping fleet. Eventually they'll probably end up with a jump-capable ship of their own.

Other Issues: The ex-belter ended up mustering out of her one term with a Seeker. I couldn't figure out what she would have been doing with it during the rest of her history, so we decided that she sold it off, ending up with about MCr4 in her pocket. i'll probably convince her to blow a chunk of it on TAS membership, but for all intents and purposes she won't ever be hurting for money. I'm not sure if this will be a game-breaking problem.

Anyway, most of what I'm looking for is plot ideas that would fit this sort of campaign, and any other things that I might be overlooking here.
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