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Old November 28th, 2009, 04:03 AM
Icosahedron Icosahedron is offline
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Default My First MGT Game.

I've just joined my first MGT PbP game, and I had a few first impressions that I thought I'd share. I'll use this thread to drop a few more thoughts in from time to time.

It doesn't have to be a monologue, though, We learn by discussion, too, so feel free to chip in.

Anyway, first impressions - two of each:

Several important bits missing - almost like the designers wrote the core with the intention of generating future supplement sales... Like, how much does my character earn? There are a number of careers listed to chargen from, but only the traditional crew positions have salaries specified.
Apparently, there's no way to increase stats in game via experience, and you can learn skills too quickly - I'd have made the learning time units months rather than weeks.

I really like the point buy system. It seems to be really well thought out and generates good anti-munchkin characters. As with any point buy, it encourages min-maxing, but that's not a game fault.
The pocketbook (my only possession to date) is well laid out and easy to read, (EDIT: with appropriate visual aids for the more mature reader) with a useful index.

Last edited by Icosahedron; November 29th, 2009 at 02:01 AM..
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Old November 28th, 2009, 09:38 AM
PathfinderAP PathfinderAP is offline
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Mongoose doesn't just have point buy character gen (and if I remember right Andy Slacks version was better, shame his pdf isn't up any more )
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Old November 29th, 2009, 02:01 AM
Icosahedron Icosahedron is offline
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Never seen Andy's rule AFAIK (though it might be in my file collection somewhere).

I hadn't noticed official point buy in any other version, apart from the umpteen page Gurps system (not that I've really looked), but the Mongoose system impressed me with the fact that it works well, yet it fits on a post-it note. If another system works slightly better but takes sixteen pages and a scientific calculator, it's somehow less impressive to me.
And yes, I've already tweaked it with a couple of houserule mods, but it's still not bloated.
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Old November 29th, 2009, 10:37 AM
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Quote:
Originally Posted by Icosahedron View Post
Apparently, there's no way to increase stats in game via experience, and you can learn skills too quickly - I'd have made the learning time units months rather than weeks.
Clarification please. Does "Stats" refer to characteristics, skills, or both?

Regarding increasing skills via experience, here are methods that are variations of someone else's concept. Your skill level is increased by rolling natural 12's when using the skill. One method requires record keeping. You need to roll current skill level+1 natural 12's for a skill to increase it. The second method is random. After a natural 12 is rolled, a d6 needs to be rolled and if the result is higher than the current skill level, it is increased. A more complicated version only considers the natural 12's if the difficulty of the task is high enough. You only consider natural 12's for obtaining skill levels <= the following.
Simple 0
Easy 1
Routine 2
Average 3
Difficult 4
Very Difficult 5
Formidable 6
Another concept is that you can also learn from your mistakes and gain levels with natural rolls of 2. If you survive.

Regarding the speed for learning skills, I think it is both too fast AND to slow. The time is variable for the exact same skill and level. Its possible for one character to learn a level 3 skill in weeks while it takes another character over a year to learn a level 1 skill. I don't like that the length of time to learn varies based on what you already know (and the more you know the HARDER it is to learn something new) and not how 'smart' the character is.

I understand this is a game mechanic so that characters within a group tend to stay 'balanced'.

Last edited by CosmicGamer; November 29th, 2009 at 10:54 AM..
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Old November 29th, 2009, 10:52 AM
PathfinderAP PathfinderAP is offline
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Quote:
Originally Posted by CosmicGamer View Post
Clarification please. Does "Stats" refer to characteristics, skills, or both?

It is covered in his sentence,

"no way to increase stats in game"

and

"and you can learn skills too quickly"


Stats = traits, abilities, Str, End, Dex, Int, Edu, Soc, etc, aka STATS :
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Old November 29th, 2009, 10:57 AM
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Quote:
Originally Posted by PathfinderAP View Post
It is covered in his sentence,

"no way to increase stats in game"

and

"and you can learn skills too quickly"


Stats = traits, abilities, Str, End, Dex, Int, Edu, Soc, etc, aka STATS :
Sorry, but it is "there's no way to increase stats in game via experience" so I am still unsure. Because via experience is stated, I even think a 'typo' is possible and Icosahedron is saying there should be a way to increase skills via experience as well as through training. You very well could be right, but I'm not sure why the assumption is that stats = characteristics and can't be characteristics + skills. Not applicable here, but for some people, stats might include sex, age, and other things too. It's not a term used in the book that I recall and is certainly not a universally defined thing. What are the stats for a WW2 tank, a football running back, the video card in a computer, a baseball pitcher...

Last edited by CosmicGamer; November 29th, 2009 at 11:12 AM..
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Old November 29th, 2009, 11:15 AM
PathfinderAP PathfinderAP is offline
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You are thinking of the general use of the term "statistics"
Then you may as well be discussing Baseball Players,

But this is a Roleplaying game, and in all my years I've never heard anyone call their "Skills" "Stats"

Stats are Stats man, it goes back to D&D
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Old November 29th, 2009, 11:37 AM
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PathfinderAP, I 100% understand why you are saying this.

I also know that people don't always see things the same way because they have different backgrounds and I'm asking for clarification from the original poster. As I said, you may have come to the correct conclusion. I would have figured the same too if the 'via experience' was not there. For me, characteristics would be more likely to be increased via training (weight training, yoga, meditation? and such) and not experience. Str, Dex, and End can, in a way, be enhanced by training in athletics.

The two of us discussing this is not getting us anywhere. I still would like to get clarification from the original poster and not use my own, or other peoples conclusions.

Last edited by CosmicGamer; November 29th, 2009 at 11:47 AM..
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Old November 29th, 2009, 11:55 AM
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This sort of confusion is why I don't like calling anything 'stats' - STR, DEX, etc., are CHARACTERISTICS, and Admin, Streetwise, Tactics, etc., are SKILLS.
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Old November 29th, 2009, 02:14 PM
OIT OIT is offline
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Quote:
Originally Posted by Icosahedron View Post
Apparently, there's no way to increase stats in game via experience, and you can learn skills too quickly - I'd have made the learning time units months rather than weeks.
I noticed the same thing. I recently posted a houserule in the MGT House rules thread that may scratch that itch.

Overall, I'm fairly pleased with MgT so far.

Last edited by OIT; November 29th, 2009 at 02:14 PM.. Reason: spelling
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