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Play By Post - In Character For in character play and digression.

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Old May 12th, 2008, 07:22 PM
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Gadrin Gadrin is offline
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Feri/Regina (Spinward Marches 2005)
Classic Era (1108)

Starport B Good: Spacecraft Construction, Overhaul, Refined fuel
Size 3 Small (4,800 km)
Atmosphere 8 Dense
Hydrographics 4 Wet World 40%
Population 8 Moderate (00 million)
Government 7 Balkanization
Law 9 High Law (no weapons out of home)
Tech Level B Average Stellar (large starships)

Feri has been embroiled in a world-wide war since 1105. According to the
official story some of the nations want Feri to leave the Imperium and are
fighting the nations that want to stay, but there must be more to the story than
that, because the Imperium has only lent the friendly nations a few paltry army
divisions, and the war itself remains unresolved after more than a decade and
shows no sign of being resolved any time soon. If anything, the Imperium
-friendly nations seem to be losing. The whole planet is a battleground, with
areas of low-intensity guerrilla conflict and occasional hotspots of open

It's a mystery why the Travellers' Aid Society has not awarded Feri Amber Zone
status long ago.

Feri, a balkanized world, harbored severe animosity towards the Third Imperium
long before the Rebellion. A world war erupted in 1105 between an Anti-Imperial
alliance of five nations, and the two most powerful loyalist nations. Despite
massive military aid, the Imperial factions were on the verge of collapse by the
time of the Rebellion. News of Strephon's assassination caused massive
celebrations, and the Domain of Deneb lost control of the world for a short
period of time. Unfortunately for the locals, Vargr corsair raids quickly
punctured the initial euphoria, and by 1122 they were begging for DoD
assistance. During the Final Adjustment period of the Quarantine, all seven of
Feri's nations signed a peace accord with the new Regency, and are either member
states or at least client states.

This article was copied or excerpted from the following copyrighted sources and
used under license from Far Future Enterprises and by permission of the author.
Peter Gray Journal of the Travellers' Aid Society Online Retrieved from

Type of Adventure: One-off. I'll GM one game, then pass the baton
onto the next GM.

Recommended Character Types: (minimum of 2; maximum of 6 players)

At least one starship or spacecraft pilot with normal space
piloting and navigation skills. Someone with sensory-ops & comm abilities is
nice too. No need for their own craft. Should also be able to handle
spacewalks and working on ships in space including cargo swapping.

Posting Frequency: 3 times per week, weekends are deemed "off"
unless you happen to find someone posting, which could happen. Or the group
prefers to game on weekends.

Current Situation: The players begin on Feri 229-1108. Right now
local hostilities are at a low-point with diplomacy being conducted and working
-- so far. The players are at the starport and enjoying a few days in-between
jumps, and in the long-term, headed to Regina.

Beginning Scene: bar on Feri's Zutril Downport. The bar is
on the 2nd floor of a building with an enormous view of the surrounding
area, including the western port Tarmac is situated here. The players are
having drinks talking over "old times" (at least the pilot and someone
who has spaceflight experience are; the rest may be elsewhere). During
the last exchange, a discussion about spacewalking, a vargr sitting alone
at a nearby table, perks up his ears just as the PCS finish their
sentence. He immediately retrieves a hand-communicator and whispers in
vargr into it. He continues on for about a minute, puts it away then
approaches the players.

"Excuse, I hear you schpeak of schpace crawl," he says in broken Galanglic. "Me
have friend need you," pointing to both characters. You have to give him this,
despite his poor accent, he dresses fairly well: a sport-jacket with a
dark turtleneck and nice, dark, vargr retrograde boots. "Friend on roof.
You come ?" He points up, retrieves a toothpick and begins working the teeth
of his wolf -like snout.

It's a 6-story elevator ride and he doesn't say anything more.

Up on the roof is an open-air restaurant that's not obvious to those on the
ground. The restaurant is called the Overlook; built to cater to an
outdoorsy atmosphere and gives a clear 2000+ meter view of the
western tarmac of the starport. Scores of ships are lined up, some
getting service from ground-crews, others just sitting. Nice view and
expensive cuisine.

The vargr leads you to the table of a rather fat, but equally well-tailored
human, in a conventional business suit, who smiles and stands when he spots
his wolfie friend.

"Greebly Farnham at your service gentlemen," he extends his hand and will whole
-heartedly pump yours like an old-lady at a casino in the middle of a
winning streak with a one-armed bandit. "Fuzzy -- my driver -- tells me you're
certified spacemen ?" He then offers empty chairs to you while Fuzzy
stands nearby, arms crossed, working his toothpick sans hands...

No plan survives contact with the enemy.

Most plans don't even survive contact with reality.

Thanks, Gadrin
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