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Imperial Interstellar Scout Service Details of the worlds of the Imperium (and beyond).

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Old February 27th, 2008, 11:16 PM
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Merxiless Merxiless is offline
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Default Mapping MTU

My latest project is mapping my small MTU Galaxy for a campaign I am going to run this summer.

The plan is to map it large scale, 6000 psec across the middle, Using Universe 1.62 from Diard Software.

Make a tiny square of that into a group of 18 X 9 sectors, sufficient to fill a Galactic 2.4 "S" Map.

The data for Galactic will be by taking a reduction to 2 color Floyd-Steinberg.

The dots that pop up from that will be locations for stars, mapped by hand from a zoomed in graphic, using Paintshop Pro 5.0

Ultimately, it will be a 1 pixel = 1 psec sector map, then I'll convert that into Galactic 2.4 .Sec Files, making that into a sec2cc2 Spinward Marches Style Map.

What I'm looking for is feedback from people in the know to kind of give me an idea.. is the galaxy mapped [below link] within the realm of believability, etc.

I'm not looking for Physics Professor-style adherence to physics at the ivory tower of nitpick, I don't want too much of the lab rat with a slide rule stuff in my game...just, "hey if this is way off, clue me in", thanks.

This will be for MTU Traveller, and a long term attempt at fiction writing, down the road.

Thanks for everyone's input.

Last edited by Merxiless; February 28th, 2008 at 12:22 AM..
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