Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Mongoose Traveller

Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing.

Reply
 
Thread Tools Display Modes
  #1  
Old February 18th, 2008, 03:25 PM
Gallowglacht's Avatar
Gallowglacht Gallowglacht is offline
Citizen: SOC-12
 
Join Date: Jun 2007
Posts: 491
Gallery : 0
Gallowglacht Citizen
Question How optional is Timing/Effect?

I'm not a big fan of it, agreeing with a lot of TBeards analysis (maybe not as energetically). But its optional right? I can ignore that aspect and try out a simplier CT type game and just roll for 8+ and roll separately for damage etc.

Or is it such an integral part of the design that the game won't run so great without it? I have reservations about MGT but there is a big part of me going "dude, new Traveller stuff!!".
Reply With Quote
  #2  
Old February 18th, 2008, 03:34 PM
aramis's Avatar
aramis aramis is offline
Administrator
 
Join Date: May 2001
Location: Anchorage, AK, USofA
Posts: 29,057
Gallery : 53
Visit aramis's Blog
aramis has disabled reputation
Send a message via ICQ to aramis Send a message via AIM to aramis Send a message via Yahoo to aramis
Default

It is tightly integrated into combat, both personal and space. Very tightly.

Effect is tied to damage; it could be replaced by 1d.

Timing can be replaced by just setting new initiative to skill level+1.

In short, no, it isn't optional, but it can be worked around.

The high-value result paradigm is disconcerting as an analyst, but it is quite fun in play for me and mine.
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
Reply With Quote
  #3  
Old February 18th, 2008, 03:36 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default

Quote:
Originally Posted by Gallowglacht View Post
I'm not a big fan of it, agreeing with a lot of TBeards analysis (maybe not as energetically). But its optional right?
The playtest says that its optional, but, from what I've seen, it's not.

For example, weapon damage depends on it. Effect is multiplied to get damage. If someone opts out of the "optional" T/E mechanic, then how is damage decided upon?

I don't know.

There seem to be many other things in the system that rely upon the T/E mechanic that I'm scratching my head at why it's considered "optional". It's seems like a central part of the core task system, to me.

Maybe they'll take that "optional" part out in the final printing of the game, or maybe they'll find ways to make it optional since so many people don't like it.
Reply With Quote
  #4  
Old February 18th, 2008, 05:10 PM
rust rust is offline
Citizen: SOC-14
 
Join Date: Jan 2008
Location: Augsburg
Posts: 1,026
Gallery : 0
rust Citizen
Default

Over here fans have already developed an alternative combat system, which
is currently playtested. If it proves to be working, the firm that will translate
Mongoose Traveller will put it on its webpage as a semi-official alternative -
so many of the Traveller fans have doubts about the official combat system
that even the publishers have decided that an alternative is needed ...
Reply With Quote
  #5  
Old February 18th, 2008, 05:34 PM
Gallowglacht's Avatar
Gallowglacht Gallowglacht is offline
Citizen: SOC-12
 
Join Date: Jun 2007
Posts: 491
Gallery : 0
Gallowglacht Citizen
Default

Over here?
Reply With Quote
  #6  
Old February 18th, 2008, 06:02 PM
rust rust is offline
Citizen: SOC-14
 
Join Date: Jan 2008
Location: Augsburg
Posts: 1,026
Gallery : 0
rust Citizen
Default

Oops, sorry - I forgot that this forum does not show the location ...

"Over here" in this case means Germany, where a still small publisher named
"13 Mann Verlag" will publish a German edition of Mongoose Traveller soon
after the English version is published.
Reply With Quote
  #7  
Old February 18th, 2008, 09:57 PM
Sturn's Avatar
Sturn Sturn is offline
Citizen: SOC-13
 
Join Date: Nov 2005
Posts: 682
Gallery : 15
Visit Sturn's Blog
Sturn Citizen
Default

I have a house page document, that I plan on finishing sometime after release of MongTrav. Some of it is my own, some of it taken from this and Mongoose's forum. If I get permission from the original posters, I plan on putting what I have together on a website so others have one place to get a list of suggested house rules.
__________________
Terran Dawn Campaign Guide
Sturn's Shipyard
RIP #309
"I don't need a medal, God knows what I did" -
SGT William Hisle, US Army, on receipt of a letter, asking for his confirmation of an incident, as he had been nominated for the Medal of Honor. A hero twicefold, he threw the letter away.
Reply With Quote
  #8  
Old February 19th, 2008, 07:45 AM
moout_diablo moout_diablo is offline
Citizen: SOC-8
 
Join Date: May 2006
Location: ATL
Posts: 39
Gallery : 0
moout_diablo Citizen
Default

Quote:
Originally Posted by Supplement Four View Post
The playtest says that its optional, but, from what I've seen, it's not.

For example, weapon damage depends on it. Effect is multiplied to get damage. If someone opts out of the "optional" T/E mechanic, then how is damage decided upon?

I don't know.

There seem to be many other things in the system that rely upon the T/E mechanic that I'm scratching my head at why it's considered "optional". It's seems like a central part of the core task system, to me.

Maybe they'll take that "optional" part out in the final printing of the game, or maybe they'll find ways to make it optional since so many people don't like it.
I think you could get away with adding the same number of dice as the number of multipliers increase. For example an ACR would be 2D+8. That's still problematic for me because the 10 point minimum means you pretty much can't be 'nicked' by a round. An alternative could be taking any modifier greater than 3 and including an extra die of damage. the ACR would then be 4D and a plasma rifle damage of 5D.

I haven't taken the time to see if this would mess with armor ratings, though. I guess I'll test it when I get the book.
Reply With Quote
  #9  
Old February 19th, 2008, 05:48 PM
Knightsky Knightsky is offline
Citizen: SOC-9
 
Join Date: Apr 2002
Posts: 48
Gallery : 0
Knightsky Citizen
Default

Quote:
Originally Posted by Supplement Four View Post
Effect is multiplied to get damage.
It wouldn't be exactly the same, but how about instead using (amount you made your roll by + 1) as your multiplier to determine damage?
Reply With Quote
  #10  
Old February 21st, 2008, 01:14 PM
Klaus's Avatar
Klaus Klaus is offline
Citizen: SOC-14
 
Join Date: Mar 2004
Location: Manchester UK
Posts: 1,593
Gallery : 0
Klaus Citizen
Default

Quote:
Originally Posted by moout_diablo View Post
For example an ACR would be 2D+8. That's still problematic for me because the 10 point minimum means you pretty much can't be 'nicked' by a round.
I don't really see the problem. Bullet wounds should hurt, and be scary. Why the obsession with flesh wounds? Being shot is not the same as stubbing your toe.

With shrapnel there's more of a case for light hits, but they are already random rolls, as in 3D for Frag grenades.

Does anyone know the incidence of 'flesh wounds' to more serious bullet wounds in reality? Be interesting for a comparison.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Timing/Effect and Initiative Finalized tbeard1999 Mongoose Traveller 43 February 9th, 2008 02:12 PM
Timing/Effect System Broken on Failures As Well tbeard1999 Mongoose Traveller 59 January 30th, 2008 11:26 PM
Mass effect shmass effect. I wanna traveller PC game! The Thing Random Static 12 December 8th, 2007 12:11 AM
Optional Rules may be key The Shoveller T20 - Traveller for the D20 System 2 May 15th, 2001 07:54 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.