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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #101  
Old September 24th, 2006, 03:00 AM
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Unless you are talking about the drop capsule article, there's nothing. If you ARE referring to the drop capsule article in TD#15, there are some problems with regarding it as errata (like what's the Parachute skill, and how do you determine the number of combat drops during character generation, etc). So I really cannot use that article...
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  #102  
Old September 24th, 2006, 03:53 AM
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That one was what came to mind. I do remember it added Drop Capsule operations skill at 0 to all marines... I noted that in the PM...

Implementing it is easy:
Drop Ops and Parachute just gets added to the Special Combat and Air Vehicle cascades...
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  #103  
Old September 24th, 2006, 11:56 PM
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Sorry -- adding skills outside the standard set just doesn't meet the "errata" concept to me. This feels more like "addenda".

Also, you can't add it to Special Combat - the advanced Marine generation rules don't use that cascade without another fix [img]smile.gif[/img]
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  #104  
Old September 25th, 2006, 03:54 AM
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Quote:
Originally posted by DonM:
Sorry -- adding skills outside the standard set just doesn't meet the "errata" concept to me. This feels more like "addenda".

Also, you can't add it to Special Combat - the advanced Marine generation rules don't use that cascade without another fix [img]smile.gif[/img]
No, Don, I was suggesting both skills get added to both cascades...
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  #105  
Old September 25th, 2006, 10:03 AM
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Ahh... Still, the Special Combat cascade isn't used by the Marine advanced generation system.
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  #106  
Old September 26th, 2006, 04:12 AM
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And while I agree that SHOULD be addenda'd...

by putting them in vehicle, they now ARE available to marines.
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #107  
Old October 15th, 2006, 08:47 PM
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Quote:
Originally posted by DonM:
Ok, a new version of the errata is posted;
OK, dumb question: Where?

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  #108  
Old October 16th, 2006, 03:39 AM
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If you click on DomM's name in the sidebar it takes you to his profile page, which has a link to his web site...

or here's the direct link:

http://winterwar.prairienet.org/dmckinne/trav.html
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  #109  
Old October 20th, 2006, 02:12 AM
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Version 2.06 posted, contains updated vehicle stats based on changes in 101 Vehicles, without violating any IP.
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  #110  
Old December 26th, 2006, 01:04 AM
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Got a question:

On pg 69 we have the following:

11 Neutrino Sensors
Neutrino sensors point to the direction of fission or fusion

NEUTRINO SENSORS

TL Minimum Magnitude Power Volume Weight Price
10* -- 0.005 0.008 0.004 1,000
11 1 Gw 0.500 1.0 0.450 60,000
12 1 Mw 0.400 0.8 0.300 75,000
13 100Kw 0.300 0.4 0.170 90,000
14 10Kw 0.200 0.2 0.095 110,000
16 1Kw 0.100 0.1 0.070 120,000
18 1Kw 0.050 0.1 0.070 120,000
20 1Kw 0.025 0.1 0.070 120,000

* Nondiscriminant direction sensor only. Simply indicates the direction to the highest neutrino source, depending on the range setting.


On pg 88, we have the following:

NEUTRINO SENSORS

1 Gw +1
1 Mw +2
100 Kw +4
10 Kw +6
1 Kw +8
1 Kw +10

Any idea what Tech Level do we get the +10?
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