Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Referee's Lounge

Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

Reply
 
Thread Tools Display Modes
  #21  
Old December 25th, 2018, 08:25 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 5,923
Gallery : 0
Visit timerover51's Blog
timerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizentimerover51 Beloved Citizen
Default

Quote:
Originally Posted by sabredog View Post
The CT rules were written as they were because of GDW's foundation as a wargame company, yes, but the game wasn't open-ended because of that. Wargames are anything but. And even GDW's lines of wargames (Assault, Boots & Saddles, Bloodtree Rebellion, Imperium...) were not "open-ended. CT's rules are elgant, extremely well-designed and technically written because GDW made wargames were it is extremely important to have clear, well designed and written rules.
GDW had clear, well-designed and written rules? Have you ever tried Space: 1889, where every book has a different rules set for aerial combat on Mars. and they totally botch the circumference of the inner planets on page 129 of the main rule book? How do you not get the circumference of Earth correct? Then there is the absence of weightlessness on the interplanetary trips from Earth to Luna, Mars, Venus, and Mercury. Then there is the assumption that a Martian desert is as hot as an Earth one, despite the fact that Mars receives only 40 per cent or so of the Sun's radiation compared to Earth. I enjoy the game, but I would not and never have viewed the rules as being well written, and the aerial combat system is a mess.

Quote:
TSR and Gygax didn't make wargames like GDW did and they have the most clumsy, poorly written and laid-out books imaginable in the beginning. Oh lord, my old copies of Chainmail are hideous.
I have had Chainmail and the three original D&D books plus supplements, some of which still mention Hobbits and Balrogs, since 1977. predating my acquisition of Traveller. I fail to see where Chainmail is in your words "hideous". Their method of determining artillery fire hits is pretty much taken directly from some of Don Featherstone's books, and they also are one of the few miniature games to correctly evaluate the moral effect of the Swiss Pikemen. I view them as a playable set of rules requiring a minimum of tampering on my part.

When it comes to Axis and Allies, I tamper with that a lot, one of my changes being the addition of weather to the game, along with other Random Events based on what card is drawn from a card deck. All of the Random Events are based on what actually happened in World War 2. Otherwise, Axis and Allies is strongly biased to the Axis player. I should add that I have been running Axis and Allies in our summer board gaming program since 2003, so that observation is based on watching a lot of games.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? 1 Dec. Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.

Last edited by timerover51; December 25th, 2018 at 09:21 PM..
Reply With Quote
  #22  
Old April 16th, 2019, 10:39 AM
Flattened Sphere Flattened Sphere is offline
Citizen: SOC-5
 
Join Date: Feb 2014
Posts: 13
Gallery : 0
Flattened Sphere Citizen
Default

Returning to the original quote, I think it's brilliant!

I think a fairly useful way to deal with the situation on the spot ... if you're ultimately able to accommodate the player's bizarre interpretation, is to say something like "Well, as ref I don't think if works that way; but on this occasion, if you can roll 10+ then it will work out the way you want it. Otherwise it works my way. You can have a +1 DM for each relevant skill you have at level 3 or better ..."

Then let them roll and be done with it.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
CT Only: Efficiently Written tbeard1999 Classic Traveller 47 September 18th, 2018 09:39 PM
If English was written like Chinese tjoneslo Contact! 1 August 21st, 2016 03:24 AM
In your TNE game (with TNE rules), does anyone use lasers? LeperColony Traveller: The New Era 15 September 19th, 2011 12:04 AM
All-Time Best set of Game Mechanics EVER WRITTEN? Supplement Four The Lone Star 44 May 28th, 2007 08:14 PM
Chat game IRC CT mileu MT rules ACK!! Recruiting Office 1 February 18th, 2004 04:15 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.