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  #11  
Old May 24th, 2018, 06:37 AM
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Quote:
Originally Posted by AnotherDilbert View Post
I think it's a rather weak argument that you have to add Effect otherwise the worst weapon in the game can't penetrate a medium armoured warship.
Well. most standard ships use those worst weapons, incluiding what is thought to be the anti-piracy ships as the Gazelle, and the Serpent Pólice Cutter can only damage such a ship with the pulse laser, the missiles (in both cases) being useless unless they are armed with Nukes (and, as said, thsoe are ilegal in 3I).

And, anyway, making it more consistent with MgT HG system (where better gunners, and so higher rolls, mean more damage) isn't a reason for it?

In any case, Aramis was quite clear this was done in playtesting. We're not sure if it was deleted or forgotten in the final product, but I personally feel it would be a good thing, Of course YMMV.

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Originally Posted by AnotherDilbert View Post
As far as I can remember the MgT1 system was quite deadly enough, if you used real weapons...
THose "real weapons" are quite rare in the sandard designs (I guess bays are not expected to be found except in fully military designs), and even then against well armored ships they are not so deadly.

Of course, if you equip your ship with a meson bay, combat is quite deadly unless your foe has meson screens, but I don't expect many ACS to be so armed...
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Old May 25th, 2018, 11:56 AM
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With real weapons I meant the ubiquitous Particle. Turrets are easily replaced.

The original Gazelle used Particle barbettes, it's only later demilitarised versions that only use laser and missile turrets.
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