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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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Old May 1st, 2007, 10:50 PM
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I can't put my finger on it. There's something about the old CT adventure Shadows that has always interested me.

I've neved run the thing. See, although there's something about the 'feel' of the adventure that attracts me, it also turns me off a bit because there's really nothing to the adventure.

I mean, it's just a classic, boring GDW "explore the cave" type of thing. Even less than that--it's really just a set of floor plans with description. It's not really an adventure at all. There's no plot. There's not a lot of combat. There's just no "story" behind it.

Maybe I feel that Shadows is a lost opportunity. There's something about exploring an old lost, forgotten pryramid that appeals to me. Likewise, though, I feel the adventure needs a lot of work--it's really only a setting--on the GM's part to make it interesting for his players...whether it be something simple like using the setting as the pirate base or coming up with something more elaborate and interesting.

When you've run Shadows in the past, did you run it "as-is", or did you beef it up somehow?

Sit down, gents (and lady), it's story-tellin' time....
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