Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > Imperial Interstellar Scout Service

Imperial Interstellar Scout Service Details of the worlds of the Imperium (and beyond).

Reply
 
Thread Tools Display Modes
  #1  
Old February 2nd, 2017, 11:43 AM
Hal Hal is offline
Citizen: SOC-14
 
Join Date: Sep 2002
Location: Buffalo, New York
Posts: 1,274
Gallery : 0
Hal Citizen+Hal Citizen+
Default Organic vs Random System Generation in Traveller

Hello Folks,
tjoneslo made a comment in the T5SS thread that got me thinking about issues I've identified for my own Traveller Universe, that I suspect Marc Miller is going to have to address sooner or later. Specifically this post:

http://www.travellerrpg.com/CotI/Dis...&postcount=509

In any event, here are some thoughts to consider, and maybe bring to Marc's attention. Failing that, then perhaps this is something that people may want to consider for their own "IMTU" creations...

tjoneslo rightly questions why certain worlds, colonized since the Intersteller War period prior to the creation of the Third Imperium, have low population levels. He also raises indirectly, the issue of the history of the Third Imperium's expansion. In what years were any given world colonized within say, the Spinward Marches? Why are there Garden Worlds (prime real-estate for colonization) with low populations, when there are barely habitable asteroid belts with BILLIONS (or is it TENS OF BILLIONS) populations? Historically, governments that tax its populace heavily, end up with decreasing levels of population expansion, and can even experience population contraction. When the birth rate drops below 2.1 children per woman in her lifetime, the population tends to contract. The 2 children are required to replace the father and mother, and the .1 child is necessary to offset the accidents, the genetic maladies, or even the decision to not have children at all - where people don't even reach an age for reproduction etc. There are other factors such as food availability, genetics, diseases, etc - that can affect long term growth (for example, England from the time period of about 800 AD until 1500 AD, experienced roughly only three tenths of one percent population growth.

Does Marc Miller have any guidelines on the organic changes involved with the Traveller Universe? If not, then everything has to be done by fiat - whether by GM Fiat, or by Writer Fiat, which is fine to some extent. But for others, who want to have some sort of "historical guideline" or "timeline" for events, would do well to have SOMETHING.

Something as simple as "Founding" or "Colonization" dates would have a major impact on the organic feel to any sector. Something as simple as "When did a given world become a member of the Imperial Moot?" would have an impact as well. The newest incarnation of Marc's system rules for determining what nobility, if any, are present on a given world, HINTS that some worlds without a Noble at Social 12+ aren't really represented at the Imperial Moot. This in turn implies to me, that many of the non-moot member worlds are protectorates or even the responsibility of bureaucratic organizations within the Imperial Government that rules the space between worlds. It has to have some domain over uninhabited star system inside its galatic borders, otherwise said worlds can be colonized by entities not of Imperial Origin.

Human Nature - that is what tends to define how solutions are arrived at over time. Would you expect that a given world in 1105 would have the same government type as it had in the year zero? Probably not. Would you expect any given world whose government is what it is in 1103, to be the same government in the year, say, 1105? Seems like there are terrorist organizations trying to bring down governments in the Official Traveller Universe. Surely they can't all fail, and the original government remains as is, unchanged!

What about worlds that were originally colonies of a nearby "Major World", but have since grown to become members of the Moot? Wouldn't there be some sort of "cultural" affinity or shared cultural foundations akin to a Mother Nation and its colonies (French colonies, English colonies, Dutch colonies etc) even a few hundred years after the colony achieved Moot status?

There doesn't seem to be that "organic growth" aspect to the Traveller Universe. What happens when a Member world undergoes a peaceful transistion from one government type to another? What happens when a member world undergoes a transition violently, to a new government type? Can a Moot world lose its membership with the change of government?

<shrug>

That's all dependent upon the GM in the construction of "In My Traveller Universe". Why doesn't the OTU have that? This - particularly, is what I'm questioning. Where are the details for the OTU that have bearing on any "Changes" for T5's universe?

Maybe someone who is a fan of TRAVELLER can suggest concepts to Marc, or write them FOR Marc or what have you. Maybe this is a futile crazy dream, and will never be realized. No biggie.
Reply With Quote

Welcome!
To see more of this thread, please login or register.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Which Pyramid article for random character generation in GURPS Traveller? kleefaj GURPS Traveller 3 June 19th, 2016 04:08 AM
System generation (Over World Generation)... GoblynByte Mongoose Traveller 4 March 14th, 2015 01:50 AM
Traveller system generation mike wightman Imperial Interstellar Scout Service 3 August 29th, 2012 03:43 PM
Random T5 Musings: Character Generation n2s Pre-Release Discussion 11 February 16th, 2002 02:26 AM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.