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Old December 17th, 2016, 11:11 PM
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Default Orphan Adventure Seeds

In another thread, Mike Wightman wrote about his canny use of a few early TNS items to craft an extremely interesting campaign:

Quote:
The drop tanks ones are a brilliant adventure seed that never made it to a printed adventure (I based my last proto-Traveller mini-series on it). JTAS 2-6

Basically General Shipyards is going to construct drop tanks for Tukera ships in the SM so they can enjoy the same performance parameters of the ships used in the core sectors for the past few decades (there's a bit of canon that was totally missed by future authors - routine use of drop tanks by civilian shipping in the Imperial core sectors including a jump 6 drop tank x-boat system).
Around the same time Mike was posting, I was re-reading S:5 Lightning Class Cruisers and came across a single sentence that left me agog. First, a little background.

The AHLs were retired from active duty in 1048. In 1077 a new meson spinal design led the Imperium to convert those mothballed fleet intruder hulls into frontier cruisers. In the subsequent operational history of the class this sentence appears:

Quote:
Other notable campaigns in which the new Azhantis included the continuing hostilities in the Solomani Sphere, and the Gateway collapses.
Think about that for a minute.

At least three quarters of a century after the ceasefire which ended the Solomani Rim War in 1002, the Imperium is still fighting someone somewhere in the Solomani Sphere. The sentence specifically says "Sphere" so maybe the Imperium wasn't fighting the Confederation, or perhaps not directly, but hostilities were still occurring.

Also, just what were the Gateway "collapses"? The same section in S:5 talks about the new Azhanti CruDivs being deployed to areas of potential trouble, including the "...Gateway to the turbulent client-states on the trailing frontier" What was happening out there between the Imperium and the 2,000 Worlds?

Traveller materials, especially the early materials, are peppered with these orphaned adventure seeds. In A:1 Kinunir alone there's the Forboldn Project, an uprising on Feri which has cut x-boat communications(?!?), and several others.

What are your favorite orphans? What aside, sentence, or passage has left you staring into the fridge, standing in the shower, or busily planning a new campaign?
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