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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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Old November 17th, 2020, 01:19 AM
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Default How do you justify the Energy Beam in Shadows?

Wasn't the Energy Beam in Shadows supposed to keep critters off of the Pyramids?

So how can that disable or destroy the Player's ship? Would it be that strong? Or wasn't it just to keep critters away?

How do you justify it if Players ask?
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Old November 17th, 2020, 07:32 AM
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When I last ran it... It's not for critters. It's for station general defence.

A critter managed to accidentally turn it on. Said critter is still stuck in that control...
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Old November 17th, 2020, 11:53 PM
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In the Referee's Notes, it says:

Quote:
The function of the energy beam (shown in the mural at location 12) is to keep flying creatures away from its surface; their excrement left while they perch on it would detract from its appearance
That seems very strong if it could disable/destroy the ship.

"General Defense" sounds like a good enough reason.
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Old November 18th, 2020, 09:38 AM
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Quote:
Originally Posted by Spinward Scout View Post
In the Referee's Notes, it says:



That seems very strong if it could disable/destroy the ship.

"General Defense" sounds like a good enough reason.
they were really big critters?
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Old November 18th, 2020, 03:39 PM
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Scary thought, elsewhere on the planet where the Shadows facility is are flying creatures that require an energy beam of this magnitude to stun them...
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Old November 18th, 2020, 03:55 PM
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Quote:
Originally Posted by coliver988 View Post
they were really big critters?
12kg and 120cm wingspan. They might be bigger outside the structure, as Mike said.
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In an effort to mitigate injury or death, the Space Patrol and the Interplanetary Safety Council recommend removing your head from Uranus before attempting any activities...
Excessive gravity is the only way to keep a good man down...
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