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Old November 3rd, 2003, 11:20 AM
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How could one map mouse movement and clicks to ship movement? Assume one uses the location of a mouse press, location of a mouse release, and buttons 1 and 3.

I have the start of a Traveller simulation: a database of sectors, an Imperial Coordinated Time clock, and a workable solar system Model, View and Controller. Worlds orbit, and the client can zoom in/out and move the viewing window around. My next step is to create a Ship View and Controller.

I'd like to simply use the mouse to maneuver (alter course and stop) and jump. But I'm also thinking about weapons use, and who knows what I'm forgetting. So any suggestions would be nice.


At this point, I'm assuming GG skimming, docking, and landing are taken care of via maneuvering, that is, maneuver into a low GG orbit = skimming; maneuvering into a 'parking orbit' or some such = docking, etc.
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