Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Cepheus Engine > Clement Sector

Clement Sector Discussion area for Clement Sector and other publications of Gypsy Knight Games for CE & Traveller.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old October 3rd, 2017, 04:10 PM
DickNervous's Avatar
DickNervous DickNervous is offline
Baron
 
Join Date: Jan 2015
Location: Levittown NY
Posts: 488
Gallery : 3
Visit DickNervous's Blog
DickNervous Citizen+DickNervous Citizen+
Default Crossover with Third Imperium

I recently introduced a group that I have played D&D with for the past 18 months to Traveller. We rolled up characters and played through the "High and Dry" adventure that is the starter for Mongoose 2E and everyone loved it. We finished that two nights before TravellerCon and ended with them doing a misjump when attempting to get to Flammarion to end the adventure. Since I have wanted to do a Clement Sector game for the past tow years I looked at this as the perfect opportunity. So while at Travellercon I purchased a few books from John (Thanks John!!) and this week we are going to Clement Sector.

With that in mind I was hoping to get a few suggestions from folks who use Clement Sector on how to handle things. The group consists of 5 players, 4 human and a Vargr. They have a Type-S Scout ship that is in very bad shape with an operating system that expires in about 2 weeks. I also have a 6th player who wants to join who rolled up an uplifted bear pirate with a social of 11 (this is going to be awesome!). She will be their initial contact in Clement Sector.

So here are the things I would like some opinions on:

1. Communication. Anglic (Third Imperium common) is based upon modern Earth languages. And according to responses in this thread those include English, Japanese, Chinese, French, German, Spanish and probably some non-Earth words as well from Vilani and other cultures. So my 3I characters will have to rely on translators to communicate in the Clement Sector, but can their computers do that? based upon the above info this is the conclusion I have come up with:
A computer that can translate the current major Earth languages would probably be able to do a decent job of translating Anglic. However, a computer designed to translate Third Imperium languages would have a hard time with modern Earth languages.
Please feel free to chime in with your opinions on that.

2. Location, Where should I have them come out? In which subsector and near which planet would you have a scout ship from the 3I appear? I was thinking in the spot where the Conduit was because that would cause all kinds of chaos, but I'm not sure. I was also thinking that might be to high profile.

3. Compatibility. Would a Clement Sector shipyard be able to repair a 3I ship? Particularly the jump drive? Would computers be able to communicate? The easy thing to do is say sure, no problem. But I want there to be a problem, I WANT culture shock, just not sure how far to take it. Suggestions?

So we meet again tomorrow night and I still have a lot of reading in the Clement Sector books to do, but would greatly appreciate any suggestions and ideas my fellow players and Refs have. Thanks!
__________________
]
DickNervous aka Rich Neves
Viscount of Equus - SPIN 2417 Equus B55A858-B
Baron of Ishala - VLAN 2113 Ishala C866651-9
Baron of Enaaka - DENE 0203 Enaaka B777786-6
Knight of Deneb - SPIN 1721 ARBA C200200-C
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Jovian Chronicles/2300AD crossover Father Fletch 2300AD & 2320 20 March 16th, 2018 12:57 AM
B5-Third Imperium crossover Voltron64 In My Traveller Universe 16 November 16th, 2009 08:54 AM
ATU & crossover maps whitedalek In My Traveller Universe 3 December 15th, 2008 05:43 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.