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Old August 19th, 2008, 01:27 PM
Allensh Allensh is offline
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Default The SMG has been found

Over on the Mongoose board, in a thread I started, MongooseBry has stated that he felt that the SMG fit better under auto-carbine. I have actually heard them called that elsewhere which is why I felt that this might have been the case.

Therefore, we now know what happened to the SMG.

Allen
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Old August 19th, 2008, 02:30 PM
Andrew Boulton Andrew Boulton is offline
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No, carbines are light, shorter-bbl rifles, firing rifle ammo.

SMGs are smaller, usually full-auto, and fire pistol ammo.

There is an overlap, but they aren't the same.
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Old August 19th, 2008, 02:55 PM
Allensh Allensh is offline
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Agreed. From a game perspective one wonders if there would have been much difference in the stats though. The thread over there does include some stats for a TL6 SMG.

Allen
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Old August 19th, 2008, 03:19 PM
far-trader far-trader is offline
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Quote:
Originally Posted by Allensh View Post
From a game perspective one wonders if there would have been much difference in the stats though...

Allen
But that way lies the madness of "GUN: Roll 1D damage." to cover all types of projectile weapons from a holdout derringer to a 50 caliber rifle in combat including fully automatic fire and shotguns
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Old August 19th, 2008, 03:54 PM
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In some forces SMGs are being replaced by PDWs or half-size assault rifles.

Eg: P90, L22A2 carbine.

You could argue that the term SMG might be deprecated by TL10, which is at the lower end of the ambient tech of a spacefaring game at least.

The role of the SMG is now being taken up by weapons that do not carry that term, so auto-carbine seems a good catch-all, else we'll have several different weapons with identical stats.

ie: damage and range between pistol and assault rifle (3d6-3 and 3d6; pistol or assault). 3d6-2 and Shotgun seems appropriate enough. At least IMO.

In my games, to further differentiate by tech level, I'm house ruling it: TL5-6, 3d6-2/pistol (at that TL the auto-pistol is not Auto); TL7-9, 3d6-2/shotgun; TL10-12, 3d6-2/assault, where assault rifle becomes obsolete as the ACR arrives. At higher TLs the gauss carbine takes over.
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Old August 19th, 2008, 04:26 PM
far-trader far-trader is offline
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Quote:
Originally Posted by Klaus View Post
In some forces SMGs are being replaced by PDWs or half-size assault rifles.
Thanks to the development of the bullpup configuration of the weapon, allowing one to essentially design a rifle with the length of a carbine or shorter.

Arguing that the SMG is deprecated by TL ignores the issue that the game (MGT at least in this case) is supposed to be providing a background for any sci-fi game. So if they include early TLs as possible they have to address that. "Losing" the SMG is a mistake and they and the frothing fans should just admit it and move on. Not keep creating new ways to defend the mistake.

Or should we be asking why they have TL5 handguns when obviously these would be deprecated by the TL10 gauss pistol?

Yes, the role of the SMG is being filled by bullpup assault rifles. Because you get a better weapon in the same relative form factor. Once the bullpup config is "invented" but not before.

Auto-carbine is a poor catch all imo. Carbine simply means short rifle. An auto-carbine is a very different thing from an SMG.

An SMG should have the same damage as a pistol. A little better range. And full auto fire benefits.

An auto-carbine should have the same damage as a rifle. A little worse range. And full auto fire benefits.

See how they are not the same, even though the very different weapons are used in the same role?
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Old August 19th, 2008, 05:50 PM
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But that way lies the madness of "GUN: Roll 1D damage." to cover all types of projectile weapons from a holdout derringer to a 50 caliber rifle in combat including fully automatic fire and shotguns
AAAAIIIIIIIEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Ok, I may not need systems where there are separate stats stats for a .48 and a .50 calibur pistol, but going too far the other way sucks too.
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