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TWILIGHT: 2000 1E/2E Discussion of the Twilight: 2000 from GDW.

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  #1  
Old January 1st, 2005, 02:04 AM
GJD GJD is offline
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OK, so I've just started running a new campaign using the version 1 rules. At the moment we have 2 PC's fleeing the destruction of the 5th at Kalisz. Except they can't really flee, 'cos their Humvee keeps running out of alcohol and they have to spend an age moonshining up a new batch.

As far as I can see, the humvee has a capacity of 90 litres. Using ethanol, that will be gone in 1 4 hour travel period (consumption of 30/period multiplied by 3 as per the fuel energy table), or about 60Kms in rough terrain, less if travelling through woods.

So, our heroes set up camp, fire up their still and start collecting wood to brew up into methanol, dodging soviet and polish patrols all the while. Three days later, their small still (they cant have a medium still, as it weighs 2000kg, so won't fit on the Humvee or a cargo trailer) provides them with... 5 litres of methanol. At this rate it will take them 18 'brews' to fill the tank, just to drive for another 4 hours (or less on methanol). At 3 days per 'brew' thats nearly 6 weeks before they can fill up again, just for less than 4 hours travel?

How on earth are they supposed to get anywhere? They might as well walk home. Please tell me I've misunderstood somewhere!

G.
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Old January 1st, 2005, 02:53 AM
Falkayn Falkayn is offline
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I can't answer you with regard to the rules, but I'd be taking a whole lot of jerrycans with me rather than a still (or at least, as well as). Even using 90 liters of petrol won't get you too far in a Humvee will it?
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Old January 1st, 2005, 03:50 AM
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Actually, GJD, that's exactly how it's supposed to work. That's a large part of why things are static in T2K as far as major movements go. Remember, the 5th Mech Div literally ran out of fuel, which is why they died. However, remember that the distillation process can have all three phases going on at once, once you've got the initial cycle completed, so that the PCs should be able to distill 5 l/day, providing they aren't moving and there's enough material around.

That's why they establish a base camp, scout the area on foot, and use the vehicle only when absolutely certain of where they're going [img]smile.gif[/img]
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Old January 1st, 2005, 03:54 AM
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This also illustrates why the PCs should have used a huge chunk of their start money to buy fuel [img]smile.gif[/img]
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Old January 1st, 2005, 06:44 AM
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And, have they not yet encountered any opposition forces with a vehicle they can siphon fuel from?
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Old January 1st, 2005, 01:12 PM
RainOfSteel RainOfSteel is offline
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I don't know about ethanol, but diesel fuel provides an approximate 350 miles range from a 94.63 liter capacity, according to the following:

High Mobility Multipurpose Wheeled Vehicle (HMMWV) (M998 Truck)

Which looks like a duplicate of the information found at:

Army Fact File: HMMWV

The following claims that the Army Hybrid ethanol humvee gets double that range, though I couldn't find a great deal to back it up:

Alternative Fuel Vehicles
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Old January 1st, 2005, 02:58 PM
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Two things. First that is how the rules work. Small stills are useless. Medium Stills don't fit on the cargo trailer but are themselves trailers.

Personally, granted we played a looooong time ago and this is memory, we bought plenty of Jerry Cans and a fuel trailer, and ditched the concept of distilling our own alcohol. We filled up on all the fuel we could carry then begged, borrowed, bought, bartered or stole fuel as we went. A Large still is more than capable of producing enough fuel for a large party and several vehicles but is immobile but every town has them. So.....
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Old January 1st, 2005, 03:52 PM
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A great deal depends on the size of the party, too. I ran a party of 4 who decided to purchase either an MLVW or an HLVW (can't remember which). Having one of those vehicles makes a medium still viable.

Small stills aren't useless, but they should be considered an emergency fallback device, not a primary means of generating fuel. Although, if a party had one medium vehicle, even a Hummer or equivalent, and a few smaller vehicles, such as motorcycles, then a small still might be made viable if the party stayed put and scouted with the bikes, using the still to keep those in fuel until they found out where they wanted to dash to with the large vehicle.

Really, though, any kind of still, even a medium, is meant more for use during the middle stages of a campaign, after the (hopefully) large initial purchased stockplie has been gone through.
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Old January 1st, 2005, 05:19 PM
GJD GJD is offline
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A medium still is a trailer in itself? I must have missed that. They did siphon some off from a marauders truck, but they've managed to explosivly dissasemble all the other vehicles they've come across.

They did buy extra, but only another 2 tankfulls, which they mostly used up evading the Polish 10th. They're going to bring in a couple more characters next session, so I might suggest they spend a bit more on alcohol, rather than G-11's and fistfuls of tank breakers all round.

G.
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Old January 1st, 2005, 06:44 PM
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If they're really stuck, and you feel pity, the party might 'stumble' across a hidden private cache, just enough to get them somewhere that they can barter all of their loot for a still on a trailer.

They have been gathering loot, right?
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