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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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  #1  
Old February 22nd, 2006, 02:26 PM
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Type A free trader.

Two hardpoints. Two triple turrets.

What's your favorite suite of weapons for the workhorse of the merchant fleet?

(Book 2 or Book 5 approaches are both welcome.)
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  #2  
Old February 22nd, 2006, 02:26 PM
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Type A free trader.

Two hardpoints. Two triple turrets.

What's your favorite suite of weapons for the workhorse of the merchant fleet?

(Book 2 or Book 5 approaches are both welcome.)
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  #3  
Old February 22nd, 2006, 03:11 PM
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As a referee, my favorite mix is: no weapons at all.

As a player, I know that without a token defense, the referee will allow pirates to descend upon me like a pack of rabid hyenas. I'd be stupid not to stick a laser on that puppy.

As a pragmatist, I know that the cost of defenses are small potatoes compared to the cost of the ship, so a nice LMS x 2 mix would do nicely.

As a ship design system designer, I suspect that six beam lasers is beyond the capacity of the Type A power plant, and so I would figure out the likely limit and then build as closely to the limits as possible.

As a player of chaotic-good alignment (?), I would jam six missile launchers in there. Bring them on. I am ready.
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Old February 22nd, 2006, 03:11 PM
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As a referee, my favorite mix is: no weapons at all.

As a player, I know that without a token defense, the referee will allow pirates to descend upon me like a pack of rabid hyenas. I'd be stupid not to stick a laser on that puppy.

As a pragmatist, I know that the cost of defenses are small potatoes compared to the cost of the ship, so a nice LMS x 2 mix would do nicely.

As a ship design system designer, I suspect that six beam lasers is beyond the capacity of the Type A power plant, and so I would figure out the likely limit and then build as closely to the limits as possible.

As a player of chaotic-good alignment (?), I would jam six missile launchers in there. Bring them on. I am ready.
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Old February 22nd, 2006, 03:24 PM
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For many practical reasons it wouldn't be two triple turrets, it'd be two doubles, and a mix of pulse and missile in one and pulse and sand in the other. But that's just me.

OK, if you're forcing me to take two triple turrets loaded with anything, um...

Book 2:
Dorsal turret - Two beam lasers and one missile launcher.
Ventral turret - Two pulse lasers and one sand caster.

Book 5 (2EPs):
Dorsal turret - Two beam lasers (factor 2+TL) and one missile launcher (factor 1+TL)
Ventral turret - Three sand casters (factor2+TL)
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Old February 22nd, 2006, 03:24 PM
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For many practical reasons it wouldn't be two triple turrets, it'd be two doubles, and a mix of pulse and missile in one and pulse and sand in the other. But that's just me.

OK, if you're forcing me to take two triple turrets loaded with anything, um...

Book 2:
Dorsal turret - Two beam lasers and one missile launcher.
Ventral turret - Two pulse lasers and one sand caster.

Book 5 (2EPs):
Dorsal turret - Two beam lasers (factor 2+TL) and one missile launcher (factor 1+TL)
Ventral turret - Three sand casters (factor2+TL)
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  #7  
Old February 22nd, 2006, 03:28 PM
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Better listen to Dan, he knows his stuff.
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  #8  
Old February 22nd, 2006, 03:28 PM
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Better listen to Dan, he knows his stuff.
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  #9  
Old February 22nd, 2006, 03:33 PM
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Ditto back at ya robject
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  #10  
Old February 22nd, 2006, 03:33 PM
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Ditto back at ya robject
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