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  #11  
Old March 5th, 2014, 01:14 PM
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AFAIK there is no specified task in MgT for Low berth survival, and, while it's told that deaths are not unkown, noither it says it is as dangerous as in CT.

I agree with CosmicGamer on making it a task for the doctor, but I'd use the passenger end for stat, instead of the doctor's edu (after all, as Hans points in the OP, passenger's endurance DM is used).

What to do if the task is failed, if direct death or injuries, it's not clear...

Quote:
Originally Posted by Condottiere View Post
Death is a fact of life, and low Low Berth survival rate is a Traveller Trope.

Otherwise we couldn't play Low Berth Lottery.
That's true in CT, but not in MT, just to cite the previous material I'm familiar with (even while in MT low lottery is told about, I agree it does not make sense given the rules applied, where death is quite rare an event, damage being more common). Not sure about MgT...
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  #12  
Old March 5th, 2014, 02:05 PM
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I have to admit, the high mortality of low berth is the one sacred cow that I can't abide from older versions of Traveller. As a joke, it's sort of funny. But as both a game mechanic and setting construct, it's a bit hard to swallow.

For what it's worth, I would only call for a check under exceptional circumstances: an emergency revival in the middle of a gun fight, etc. That seems pretty consistent with the Mongoose skill system guidelines.
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Old March 5th, 2014, 02:56 PM
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In my experience, Low Berths simply don't get used:
  • Players don't use them.
  • I don't bother checking for Low Berth Passengers as a Free Trader.
  • I don't include Low Berths in ships that I design.

So for me, the high mortality simply renders them irrelevant to the game.
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  #14  
Old March 5th, 2014, 03:31 PM
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Quote:
Originally Posted by CosmicGamer View Post
For me this is something the medic does every time there are low berth passengers and I think it should at least be a routine (+2) task.

Not sure if some other version of Traveller would help give a typical time for the task.

My thought is a decent doc would be level 2, have a +1 to their primary doc characteristic, and take their time. This would be a total +4, routine task another +2 for a 8 and success even on snakeyes. Chance of failure is if one is not taking their time and/or don't have a decent doctor.
That works for me. Thank you very much.


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Old March 5th, 2014, 03:43 PM
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Quote:
Originally Posted by Shonner View Post
A referee should know when it makes sense to even do a roll. Players shouldn't cry if their character knows the risks. Just questioning this rule says an awful lot about a player.
First of all, I wasn't questioning the rule, I was asking for clarification.

Secondly, as a player I might not question the rule (Depending on what sort of referee I had). But then I just wouldn't use low berths.

Thirdly, when I do question the setting information that low berth mortality is as high as that, I do it as a referee and setting-elaborator. The Imperium apparently has rules that forbid sharing staterooms on commercial ships but has no trouble allowing commercial ships to run with a significant death rate on Low Berths?!? I don't believe it. Players enjoy rolling for low passenger survival every time their ship reaches a new destination and casually accept several deaders every time? Not any player I would care to be in a game with. Players don't mind spending years developing a character only to lose it to a random die roll? I certainly would mind, and I don't think it says anything negative about me as a player.


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Old March 5th, 2014, 06:00 PM
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There are few reasons to travel in a low birth, like fleeing something even more deadly.
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  #17  
Old March 5th, 2014, 08:07 PM
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I can also see the possibility of a setting working where low berths are still dangerous.
Only used by those desperate to get away from whatever
or
their life is crap and the grass is always greener

History is full of people doing dangerous things in the hopes of freedom, power, or money.
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Old March 5th, 2014, 10:10 PM
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Quote:
Originally Posted by Condottiere View Post
Death is a fact of life, and low Low Berth survival rate is a Traveller Trope.

Otherwise we couldn't play Low Berth Lottery.
One modified to be nearly absent in 4 other editions (MT, TNE, T4 and T20)...
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Old March 5th, 2014, 10:13 PM
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Quote:
Originally Posted by aramis View Post
One modified to be nearly absent in 4 other editions (MT, TNE, T4 and T20)...
And GT.


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  #20  
Old March 6th, 2014, 04:27 AM
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Let go of Classic Traveller. It is just extra baggage that Mongoose Traveller knows nothing about. People paralyze themselves by hanging onto another game's rules.
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