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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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Old February 14th, 2008, 06:47 PM
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Default Skill Changes

I'm throwing these out for discussion, not for errata. For me, they close certain "holes" I see in logic with the MT skill structures. I've used this for a while, but thought I'd post them for public comment.

First, I add two Cascades:

Groundcraft (Cascade: Grav Vehicle, Tracked Vehicle, Wheeled Vehicle): The individual is skilled in the operation, use, repair, and maintenance of a specific type of ground craft commonly available in society.
The selected skill is used in tasks involving operation of the ground craft. Mishaps may involve instrument failure, engine failure, rough terrain, collisions, and so on.
Watercraft (Cascade: Grav Vehicle, Hovercraft, Large Watercraft, Small Watercraft): The individual is skilled in the operation, use, repair, and maintenance of a specific type of watercraft commonly available in society.
The selected skill is used in tasks involving operation of the watercraft. Mishaps may involve instrument failure, engine failure, rough water, collisions, and so on.

Then I make the following changes to the Cascades below:
Academic (Cascade: Admin, History, Instruction, Linguistics, Persuasion, Science, +1 Education): The individual has undertaken a specific area of academic study in one of the arts or sciences.
Aircraft (Cascade: Grav Vehicle, Helicopter, Jet-propelled Aircraft, Lighter-than-air Craft, Propeller-driven Aircraft): The individual is skilled in the operation, use, repair, and maintenance of a specific type of aircraft commonly available in society.
The selected skill is used in tasks involving operation of the aircraft. Mishaps may involve instrument failure, engine failure, rough or crash landings, midair collisions, and so on.
Exploratory (Cascade: Pilot, Prospecting, Sensor Ops, Survey, Survival, Vacc Suit, Vehicle): The individual has training and experience in planetary survey and exploration.
Inborn (Cascade: Artisan, Carousing, Instruction, Jack-of-all-trades, Leader, Persuasion): The individual has innate abilities and has developed one of them through experience.
Interpersonal (Cascade: Admin, Bribery, Carousing, Interrogation, Interview, Liaison, Linguistics, Persuasion, Recruiting, Steward): The individual has experience dealing with others in various settings.
Special Combat (Cascade: Battle Dress, Combat Engineering, Combat Rifleman, Demolitions, FA Gunnery, Forward Observer, Grav Belt, Heavy Weapons, High-G Environ, Recon, Stealth, Tactics, Zero-G Environ): The individual has training in combat activities.
Technical (Cascade: Communications, Computer, Electronics, Gravitics, Mechanical, Robot Ops, Sensor Ops): The individual has training and experience in technical aspects of modern society.
Vehicle (Cascade: Aircraft, Grav Vehicle, Groundcraft, Ship’s Boat, Watercraft): The individual is skilled in the operation, use, and maintenance of a specific type of vehicle which is commonly available in society.
Having skill in one of the categories of vehicle allows the character to operate that specific vehicle in a safe and efficient manner.
Vehicle skill is used by characters for operation and as a DM against accident; it may also be used to assist in repairing and maintaining a vehicle. Mishaps may involve throwing a tread, broken axles, collisions, and so on.

Yes, this does make every skill a member of a cascade somewhere.
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