Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > Software Solutions

Software Solutions Discussions on Traveller related software.

Reply
 
Thread Tools Display Modes
  #1  
Old December 16th, 2009, 05:06 PM
Kilgs Kilgs is offline
Citizen: SOC-14
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,115
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default [Universe II] Updates Go Here

I just thought I'd make a handy, easy-to-find thread for Hemdian to give us updates about Universe II :-)
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
  #2  
Old December 16th, 2009, 09:40 PM
Magnus von Thornwood's Avatar
Magnus von Thornwood Magnus von Thornwood is offline
Citizen: SOC-14
 
Join Date: May 2008
Location: Somewhere in the Riftborne Domains
Posts: 4,961
Gallery : 39
Visit Magnus von Thornwood's Blog
Magnus von Thornwood Citizen++Magnus von Thornwood Citizen++Magnus von Thornwood Citizen++Magnus von Thornwood Citizen++Magnus von Thornwood Citizen++
Cool Yea!

Now I can find out how the version two is going, which I am not sure how I feel about this as I just got Universe I (BITS finally had a copy, might still have five left. I had to get it as it is never there all other times I checked...).

So once I get my copy of TU and play with it, I suppose I will understand just how cool TUII will be right?
__________________
Laterness,
Lord Craig A. Glesner, PC,
Seventh Captain of the Imperial Guard, CO (O3) D Trp/3 Sqdn/4518th LIR,
Duke of Sinta, Count Smoug, Viscount Alell, Musayid, & Nii Khu, Marquis Malory & Phlume, Baron Donu-na,
Knight Retainer of the Emperor for Salla, Inarli, & Bhuur,
Knight Retainer of the Baron Jacha, Knight Retainer of the Baronet Kiind,
Knight of the Third Imperium for Trane,
Travellers' Aid Society Member #0543.

Thornwood-Daarnulud LLC

"Some annoying, some entertaining, a few informative, but, Always, Magnus."
dean
Reply With Quote
  #3  
Old December 16th, 2009, 09:50 PM
Kilgs Kilgs is offline
Citizen: SOC-14
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,115
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default

Yes, yes you will.

(I sure hope you don't have Vista...)
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
  #4  
Old December 16th, 2009, 10:03 PM
Magnus von Thornwood's Avatar
Magnus von Thornwood Magnus von Thornwood is offline
Citizen: SOC-14
 
Join Date: May 2008
Location: Somewhere in the Riftborne Domains
Posts: 4,961
Gallery : 39
Visit Magnus von Thornwood's Blog
Magnus von Thornwood Citizen++Magnus von Thornwood Citizen++Magnus von Thornwood Citizen++Magnus von Thornwood Citizen++Magnus von Thornwood Citizen++
Cool Plu-lease!

Quote:
Originally Posted by Kilgs View Post
Yes, yes you will.

(I sure hope you don't have Vista...)
Hell no, my OS are Mac and a truly PC version of Win.

So, having checked the charts, it looks good for me on all machines, probably will be able to run TUII as well.
__________________
Laterness,
Lord Craig A. Glesner, PC,
Seventh Captain of the Imperial Guard, CO (O3) D Trp/3 Sqdn/4518th LIR,
Duke of Sinta, Count Smoug, Viscount Alell, Musayid, & Nii Khu, Marquis Malory & Phlume, Baron Donu-na,
Knight Retainer of the Emperor for Salla, Inarli, & Bhuur,
Knight Retainer of the Baron Jacha, Knight Retainer of the Baronet Kiind,
Knight of the Third Imperium for Trane,
Travellers' Aid Society Member #0543.

Thornwood-Daarnulud LLC

"Some annoying, some entertaining, a few informative, but, Always, Magnus."
dean
Reply With Quote
  #5  
Old December 17th, 2009, 11:33 AM
Hemdian's Avatar
« Hemdian » Hemdian is offline
Count
 
Join Date: Oct 2003
Location: Victoria, BC
Posts: 1,635
Gallery : 0
Visit Hemdian's Blog
Hemdian Citizen+Hemdian Citizen+
Default

Quote:
Originally Posted by Kilgs View Post
I just thought I'd make a handy, easy-to-find thread for Hemdian to give us updates about Universe II :-)
Well, this caught me a little off guard, but I suppose that while I work on getting Universe 2 ready I can give out some information here.

The original aim was to produce the ultimate mapping and note organising tool ... broken into three stages. The first stage was to reproduce the functionality found in Galactic (Jim V’s excellent DOS-based program). This was Universe 1. The second stage was to add the system generation functionality found in Stuart Fenris’s program Heaven & Earth. The third stage was to build in functionality to control minor NPC actions and other aspects. This is still the road map I am working to.

Universe 1 was written in VB6 and used the InterBase database engine. It has become readily apparent that these technologies won’t support the project going forward. For one thing there is difficulty running on Vista. For another, the internal structure made certain enhancements problematic. Thus the decision was made that Universe 2, while still blending Galactic and HE, would be a complete rewrite from the ground up (this time using C#.NET and MS SQL Server).

It is intended that Universe 2 will run on current versions of Windows. That is, Windows 7, Vista, and XP. Anything else is bonus.

Universe 2 has been styled as if it were part of the MS Office 2007 suite.

One major change that wasn’t on the original road map is a redesign of the security model. Universe 1 had a separate database for each campaign and allowed for a referee and a player log in. However, this didn’t take into account when a referee wanted to use the same campaign universe for more than one group. Universe 2 allows each ‘campaign’ to have a referee and multiple players (or player groups). In addition to each player group having their own set of private notes, sectors can be made visible to them on a case by case basis. This was a user requested change.

Also in Universe 1 individual systems had an ‘explored’ flag that would control whether or not that system’s UWP information was visible. In Universe 2 this has been replaced with ‘knowledge level’ that ranges from system not known to full knowledge (this is per player group). This should prove useful when running an exploration game. (Level 0 means the system doesn’t even appear on the map. Level 1 means the players know there is a system in the hex but know nothing about it. Level 2 means the system contents ... gas giants, etc, ... have been detected. Level 3 means the mainworld’s physical stats are known but not the social. Level 4 means social stats are known as well.)

Player groups can be added, deleted, toggles active/inactive, cloned (with or without notes), and merged.

Another change in Universe 2 was to make the campaign’s physical structure (how may parsecs in a sector and subsector) parameter driven. It’s not been fully tested yet but it is hoped that this will facilitate non-OTU games (eg. 10x10 hexes to a subsector, and 5x5 subsectors to a sector are possible). This was a user requested change.

Some database functions were performed by a separate program in Universe 1 called TUmanager. In Universe 2 these functions have been integrated into the main program.

In Universe 1, loading an external sector file was a single step process that ended with the production of a notepad report listing which systems had failed to load. But in Universe 2 the external sector is loaded into a grid and errors indicated. This grid can edited so that errors can be dealt with before the final load is completed.

There is built-in support for T5 (so far that means a choice of classic or T5 trade codes).

There are a myriad of lesser changes too. Basically every aspect of the original design is being re-examined and tweaked. Improved usability, improved performance.



Still in being developed:
  • The ability to import from Galactic SAR files (basically ZIP files) is still missing.

  • The DGP extensions to Book 6 system generation (Grand Survey/Grand Census, and World Builders Handbook) are off limits for copyright reasons. So I am in the process of designing my own equivalents. Some stuff (like the relationship between radius, volume, mass, density, surface gravity, etc) are okay because they are real world, but things like actually setting the density is out because it was based on a DGP table (I need to make my own, similar but different, table). Nothing major, but still, it’s another thing that needs doing, and it needs to be compatible with the DGP stuff.

  • I’m trying to understand 3D graphics so I can render each solar system ... showing planetary positions based on date.

  • Installation and auto-patching still need to be looked at.

  • And I’d like the ability to share individually detailed systems via the internet. Ie. Before generating a system the program should check the online database for other people’s published versions (with referee notes) and offer that as a first choice.

It’s clear I’m not going to make my Christmas deadline and I don’t have a new date yet. But I may be able to save time by pulling out some features and releasing them later in a free patch.
Reply With Quote
  #6  
Old December 17th, 2009, 11:42 AM
Kilgs Kilgs is offline
Citizen: SOC-14
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,115
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default

I take it that Mongoose Trade Codes are off-limits? If that is the case, a user-input field for "generic codes" would be helpful. I think that was already part of U1.

As for being caught off-guard... I haven't pestered you in months! You had to realize this was coming ;-) Either way, it sounds EXCELLENT!
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
  #7  
Old December 17th, 2009, 01:01 PM
aramis's Avatar
aramis aramis is offline
Administrator
 
Join Date: May 2001
Location: Anchorage, AK, USofA
Posts: 29,245
Gallery : 53
Visit aramis's Blog
aramis has disabled reputation
Send a message via ICQ to aramis Send a message via AIM to aramis Send a message via Yahoo to aramis
Default

Quote:
Originally Posted by Kilgs View Post
I take it that Mongoose Trade Codes are off-limits? If that is the case, a user-input field for "generic codes" would be helpful. I think that was already part of U1.

As for being caught off-guard... I haven't pestered you in months! You had to realize this was coming ;-) Either way, it sounds EXCELLENT!
Per the Mongoose Traveller Trademark License, ANY software involving MGT requires a non-open license arranged separately. In short, no "fan software" for MGT.
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
Reply With Quote
  #8  
Old December 17th, 2009, 01:15 PM
Andrew Boulton Andrew Boulton is offline
The Adminator
 
Join Date: Aug 2002
Location: Barnsley, UK
Posts: 9,527
Gallery : 41
Andrew Boulton Citizen
Default

Great news!

Quote:
Originally Posted by Hemdian View Post
The DGP extensions to Book 6 system generation (Grand Survey/Grand Census, and World Builders Handbook) are off limits for copyright reasons.
Have you checked that with Marc?
__________________
[LEFT]COTI Admin - [URL="http://www.traveller3d.com/calendar/index.htm"]Traveller Calendar [/URL]editor [I]-[/I] [URL="http://www.traveller3d.com"]www.traveller3d.com[/URL][/LEFT]
Reply With Quote
  #9  
Old December 17th, 2009, 03:35 PM
E.D.Quibell E.D.Quibell is offline
Citizen: SOC-13
 
Join Date: Sep 2002
Location: Worthing
Posts: 885
Gallery : 1
E.D.Quibell Citizen
Default

Quote:
Originally Posted by Hemdian View Post
[*]The DGP extensions to Book 6 system generation (Grand Survey/Grand Census, and World Builders Handbook) are off limits for copyright reasons. So I am in the process of designing my own equivalents. Some stuff (like the relationship between radius, volume, mass, density, surface gravity, etc) are okay because they are real world, but things like actually setting the density is out because it was based on a DGP table (I need to make my own, similar but different, table). Nothing major, but still, it’s another thing that needs doing, and it needs to be compatible with the DGP stuff.
You can't copyright the rules, so putting the WBH and/or GS/GS rules into Universe II is not a problem as long as you don't use the same text that they did in the book to explain them. And as you are not explaining them (just using them) that won't be a problem either.

I say this for two reasons; firstly because it's true, and secondly because I'd like to see WBH rules in Universe II.

Best Regards,

Ewan
Reply With Quote
  #10  
Old December 17th, 2009, 10:03 PM
DonM's Avatar
DonM DonM is offline
Absent Friend
 
Join Date: Feb 2001
Location: Saint Joseph
Posts: 3,314
Gallery : 0
DonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM AwesomeDonM Awesome
Default

Might I suggest a different solution to the DGP question?

Contact me at don.mckinney@gmail.com; perhaps we can get Roger Sanger to give you permission to reference DGP items, so there's no question at all?
__________________
"I like Scouts, Scouts like me, we're just one big fam.... ARGGH!"
Don the Big Purple Traveller Dinosaur

Moderator of the ct-starships mailing list
Official Traveller Errata Collector (CT/MT/TNE/T4/T20/MGT/T5)
Official Archivist of Digest Group Publications
T5 Forum Hall Monitor and FFE Minion
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Any Updates Ben W Bell The Lone Star 3 November 14th, 2005 12:59 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.