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GURPS Traveller A forum for discussing GURPS Traveller from Steve Jackson Games

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  #11  
Old July 23rd, 2018, 05:45 PM
Tiikeri Tiikeri is offline
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GURPS traveller was the right product at the right time. New full size books with colorful covers were well done, and compatibility with the larger GURPS system brought people in, I'm sure. A variety of great authors supported the line with relatively frequent releases.

I didn't try out the systems since I don't use the GURPS system, but the books were solid well written products.

The things I didn't like were some of the creative decisions/preferences that some of the authors sometimes took.

There was a judgmental tone in some of it toward the solomani and sword worlders that was an eyeroller, especially when most of the alien races in the Gt books had the same faults just as bad as if not worse (but they get a pass)

The attempts at humor didn't work for me, and I could've done without them. Astroburgers, brubeks, Anthony Winston peale, kamsii, all that should've gone up with ganulph. Porgs, the lot of it.

Some of the books also had a contemporary people in space vibe, which was also unwelcome.

The sword worlds book by Hans was an exellent book.
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Old August 14th, 2018, 10:04 PM
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I don't like GURPS as a system... but the Traveller material is phenomenal. Tons of detail, great ideas, decent art. I've hunted all of the available stuff down simply for the fluff.
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Old August 19th, 2018, 03:48 PM
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I really love GURPS in general as a resource. The supplements, for the most part, are extremely well researched. And I've mentioned this in other threads, but I'm surprised that people here haven't run GT using the sheer variety of GURPS supplements that are not Traveller oriented as source material say you jump to a parallel Earth that's got an OGRE setting, or Yrth which is SJGames do-all generic fantasy world with orcs, goblins and what not.

Just my two-bits.
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Old August 19th, 2018, 06:06 PM
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Quote:
Originally Posted by Kilgs View Post
I don't like GURPS as a system... but the Traveller material is phenomenal. Tons of detail, great ideas, decent art. I've hunted all of the available stuff down simply for the fluff.
Pretty much where I stand - I have hard copies of stuff when Warehouse 23 was selling them (I just prefer a real book I can read w/o power or an internet connection. Although I do have most of the Traveller CDs and have them available online wherever I go if I have that Traveller itch and the books are not available).

The "fluff" was the best part, and I do use some parts of the rules for various things as they do bring in some fun ideas. But I never got into any of the GURPS actual game mechanics.
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Old August 20th, 2018, 05:54 AM
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GT has its tin notes, at least in my opinion, but is generally excellent. The "designers notes" sidebars in the main book are worth the read, for example, while the Aliens were frequently problematic. Jarring additions to alien cultures, misfits and thematic repeats, and in at least one case, nothing new despite the golden opportunity.

I think I've mentioned it before, but my single biggest gripe is that GT is GURPS that happens to be Traveller, not Traveller that happens to be GURPS. I understand Steve's need to keep his own brand consistent, but I think it did GT no favors.
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Old August 20th, 2018, 09:21 AM
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Some years back on a related thread someone stated that GT was more fleshed out in terms of background and setting, but otherwise was less defined by rules as its drawback. I have some of the GT stuff as references, but have never played.
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  #17  
Old December 30th, 2018, 10:49 PM
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Well, you are playing Traveller using GURPS Space after all. Best not to reference any non-GURPS Traveller books while playing, since GURPS has all the library data anyway.
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Old December 30th, 2018, 11:14 PM
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Quote:
Originally Posted by MThompson016 View Post
Hans was one of the most regular contributors to the SJ Games JTAS. His output was consistent in voice.
Some of his views were rather extreme, though. I always thought his passion for making UWPs more realistic sucked the life out of 'em.
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Old January 4th, 2019, 01:16 PM
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Quote:
Originally Posted by Supplement Four View Post
Some of his views were rather extreme, though. I always thought his passion for making UWPs more realistic sucked the life out of 'em.
That was one of the few things I agreed with him on. Garden worlds should generally have higher populations than barren, airless rocks.
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Old January 4th, 2019, 02:53 PM
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Garden worlds might also have a restrictive immigration, populace policy.

In a multi system interstellar polity, it could be restricted to the elite.
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