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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #11  
Old March 24th, 2012, 10:28 AM
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Quote:
Originally Posted by travlar View Post
You could try adding the gunnery skill as an additional DM, but then you'd need to have another to counter it. (The defender's pilot's pilot skill?) Replacing the penetration DM is obviously not good, but maybe they mean the DM to hit from the weapon's factor? That might work, although it makes gunnery skill unimportant for ships with good computers and powerful batteries.
When I tried to use MT starship combat system, I borrowed from HG the idea of using (skill-1)/2 modifier. I used it for ship's tactics skill, as in HG, for pilot, also as HG, but allowing agility to be at most doubled, and for gunnery skill, both in to hit and to penetrate (but in the latter case the skill of the defending gunner was confronted).

One of the criticisms I've made about CT:HG was it didn't feature crew quality (only ship's tactics and Pilot may have some influence). MT (in HT, IIRC) featured it in the average skills the crew had, but gave (IMHO) the worst use of skills (about starship combat, not in other fields) I've seen in any Traveller version.
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  #12  
Old May 17th, 2012, 07:36 AM
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Gunnery skill (turret/bay, spinal or screens) may be used in place of (...)or weapon table DM on the to hit and defensive tasks.
What if that was rewritten to say
Gunnery skill (turret/bay or spinal) may be used in place of (...) weapon table DM on the to hit task
Gunnery skill (screens) may be used in place of (...) screen table DM on the defensive tasks
Gunnery skill (turret) may be used in place of (...) laser table DM on the defensive tasks

Would that make it more logical?
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  #13  
Old May 17th, 2012, 08:22 AM
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Quote:
Originally Posted by christopher.boote View Post
What if that was rewritten to say

(...)

Would that make it more logical?
I see some of the same problems here:

Quote:
Originally Posted by christopher.boote View Post
Gunnery skill (turret/bay or spinal) may be used in place of (...) weapon table DM on the to hit task
Quite usable

Quote:
Originally Posted by christopher.boote View Post
Gunnery skill (screens) may be used in place of (...) screen table DM (used as negative) on the defensive tasks
(bold part is addition from mine)

This makes this skill quite powerful. Imagine you have a level 1 meson screen crewed by a Skill 2 gunner. You're attacked by a battleship with a T rated spinal meson. You substitute the +7 in the table by a -2 for your skill. Suddenly, your tiny meson screen became Yamato's armor...

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Originally Posted by christopher.boote View Post
Gunnery skill (turret) may be used in place of (...) laser table DM on the defensive tasks
Same as above. Your single laser (factor 1 battery) with a skill level 1 gunner attacked by 9 rated battery missiles. Modifier +11 becomes -1...

If anything, the skill should be added (substracted if defensively used) to the modifiers, not substitute it.
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  #14  
Old May 17th, 2012, 10:23 AM
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Originally Posted by McPerth View Post
If anything, the skill should be added (substracted if defensively used) to the modifiers, not substitute it.
That makes perfect sense to me - and that's probably why it wasn't in MT 8-)

So...

Gunnery skill (turret/bay or spinal) of the attacking gunner may be used as a favourable DM on the 'to hit' task
Gunnery skill (screens) of the defending gunner may be used as an unfavourable DM on the 'to hit' task
Gunnery skill (turret) of the defending gunner may be used as a favourable DM on the anti-missile defensive tasks
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  #15  
Old May 17th, 2012, 10:58 AM
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Quote:
Originally Posted by christopher.boote View Post
That makes perfect sense to me - and that's probably why it wasn't in MT 8-)

So...


Gunnery skill (screens) of the defending gunner may be used as an unfavourable DM on the 'to hit' task
Better to the 'to penetrate'...
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Last edited by McPerth; May 17th, 2012 at 12:55 PM..
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  #16  
Old May 18th, 2012, 04:20 AM
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Better to the 'to penetrate'...
No, I wouldn't think so (if you meant it would produce a positive DM for that).
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  #17  
Old May 18th, 2012, 10:53 AM
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Better to the 'to penetrate'...
No, I wouldn't think so (if you meant it would produce a positive DM for that).
No, the defending gunner's Screens skill applies as a negative DM to the 'to penetrate' roll
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  #18  
Old May 18th, 2012, 11:59 PM
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Quote:
Originally Posted by christopher.boote View Post
No, the defending gunner's Screens skill applies as a negative DM to the 'to penetrate' roll
Sorry, I interpreted your "better" as signifying you meant a positive DM, and disagreed with that.
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