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February 3rd, 2012, 10:24 AM
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Ship Tactics Skill in Bk2 combat?
Has anyone any suggestions on how to incorporate the Bk5 skill Ship Tactics into Bk2 combat? To begin with, I would suggest that in the basic Navy chargen tables, any receipt of Forward Observer (a largely useless skill without artillery rules) be changed to Ship Tactics. The Maneuver/Evade and Gunner Interact programs bring in pilot and gunnery skill, so where does tactics fit in?
Cheers,
Bob W.
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"As he has ever judged. Good and ill have not changed since yesteryear, nor are they one thing among Elves and Dwarves and another among Men. It is a man's part to discern them as much in the Golden Wood as in his own house." Aragon son of Arathorn, Isildur's heir of Gondor.
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February 3rd, 2012, 11:30 AM
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Quote:
Originally Posted by Bob Weaver
Has anyone any suggestions on how to incorporate the Bk5 skill Ship Tactics into Bk2 combat? To begin with, I would suggest that in the basic Navy chargen tables, any receipt of Forward Observer (a largely useless skill without artillery rules) be changed to Ship Tactics. The Maneuver/Evade and Gunner Interact programs bring in pilot and gunnery skill, so where does tactics fit in?
Cheers,
Bob W.
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Forward Observer is used dirtside to correct ortillery. Or from fighters/shuttles/gigs for same.
Ship Tactics is best used as a "tactics pool"... a pool of DM's generated once per combat per ship's master.
Now, the turn-structure limits the uses - if you instead use a "plot then resolve everyone" instead of "Side A then Side B", you can have them roll off, 2d+tactics, and high roller has to announce direction of thrust prior to the other side plotting.
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February 3rd, 2012, 11:39 AM
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Perhaps this might be noted in the CT errata as "optional", so that it's noted somewhere?
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February 3rd, 2012, 12:24 PM
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Quote:
Originally Posted by aramis
Forward Observer is used dirtside to correct ortillery. Or from fighters/shuttles/gigs for same.
Ship Tactics is best used as a "tactics pool"... a pool of DM's generated once per combat per ship's master.
Now, the turn-structure limits the uses - if you instead use a "plot then resolve everyone" instead of "Side A then Side B", you can have them roll off, 2d+tactics, and high roller has to announce direction of thrust prior to the other side plotting.
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Aramis, I like that "plot then resolve" idea. I'll look into incorporating that. My side note about FO skill was a way to work Ship Tactics into basic chargen with a minimum of fuss. It's a very technical skill with very specific application so was least likely to be missed.
Cheers,
Bob W.
__________________
"How shall a man judge what to do in such times?" - Eomer of Rohan, Third Marshal of the Mark.
"As he has ever judged. Good and ill have not changed since yesteryear, nor are they one thing among Elves and Dwarves and another among Men. It is a man's part to discern them as much in the Golden Wood as in his own house." Aragon son of Arathorn, Isildur's heir of Gondor.
My Traveller blog
Ancient Faith in the Far Future
Knight of the order of St Ignatius of Antioch
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February 3rd, 2012, 12:43 PM
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Quote:
Originally Posted by DonM
Perhaps this might be noted in the CT errata as "optional", so that it's noted somewhere?
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Hai! Dozo!
(Yes, do it!)
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~ Aramis
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Smith & Wesson: The Original Point and Click interface!
| Archduke of Sylea (CORE 2118)
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Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+- | Unless there is bold red text, presume my posts to be my personal material only. |
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February 3rd, 2012, 01:05 PM
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Quote:
Originally Posted by aramis
Forward Observer is used dirtside to correct ortillery. Or from fighters/shuttles/gigs for same.
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This is nearly useless unless you're engaged in merc (or similar) operations. At least, I've never had a party with artillery support in other kinds of adventures.
Quote:
Originally Posted by aramis
Ship Tactics is best used as a "tactics pool"... a pool of DM's generated once per combat per ship's master.
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If you mean to adapt MT tactics pool rules, I've never liked them (a personal oppinion, of course), as I see no logic for the ship`s surgeon skill (should he have it) to be as useful as the comander's.
Aside from that, if crew is large enough, there can be too many skill levels to be credible (again IMHO). You've read my opinion about it in other threads.
Quote:
Originally Posted by aramis
Now, the turn-structure limits the uses - if you instead use a "plot then resolve everyone" instead of "Side A then Side B", you can have them roll off, 2d+tactics, and high roller has to announce direction of thrust prior to the other side plotting.
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This use seems more logical to me (at least if the one with lowest roll is the one who has to announce his thrust direction).
Another option (IMHO more according to HG) whould be to use the comander's skill-1, halved (dropping fractions, as in HG) as a negative modifier for incoming fire and/or positive modifier when firing.
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Last edited by McPerth; February 3rd, 2012 at 01:15 PM..
Reason: typos
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February 3rd, 2012, 01:59 PM
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Only a ships' master should get to contribute to the tactics pool. And yes, it should be LOW roller has to announce. was insomnia posting.
__________________
~ Aramis
 | aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
| Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
| Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326) | IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+- | Unless there is bold red text, presume my posts to be my personal material only. |
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February 5th, 2012, 12:38 PM
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Citizen: SOC-14
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Quote:
Originally Posted by aramis
Only a ships' master should get to contribute to the tactics pool. And yes, it should be LOW roller has to announce. was insomnia posting.
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One could argue, if is used as tactics pool, that others may use theirs in their specific functions (the pilot as a negative modifier for incoming fire, a gunner for its gun, a chief gunner to help his subordinates, etc). This, IMHO wouldn't be out of context, should tactics pool be used.
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Duke of Shaia | Vland 3215 | B64A998-E | Marquis of Ashtagz Tyui | SR 1818 | C548786-8 | SEH for actions in Extolay |
I'm not afraid about bullets, what scares me is the speed at which they're incoming.
Last edited by McPerth; January 26th, 2013 at 03:03 PM..
Reason: typos
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February 5th, 2012, 01:20 PM
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Quote:
Originally Posted by McPerth
One could argue, if is used as tactics pool, that others ay use theirs in thir specific functions (the pilot as a negative modifier for incoming fire, a gunner for its gun, a chief gunner to help his subordinates, etc). This, IMHO wouldn't be out of cotext, should tactics pool be used.
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It rapidly rises then to a nigh inexhaustible pool for the larger ships.
__________________
~ Aramis
 | aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
| Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
| Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326) | IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+- | Unless there is bold red text, presume my posts to be my personal material only. |
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February 6th, 2012, 10:49 AM
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Quote:
Originally Posted by aramis
It rapidly rises then to a nigh inexhaustible pool for the larger ships.
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Then limit the pool to the size of the single largest skill level any one character has on that specific ship?
__________________
"I like Scouts, Scouts like me, we're just one big fam.... ARGGH!"
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