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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

 
 
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Old March 17th, 2012, 02:45 AM
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Default Gunnery skill in Space Combat (probable errata)

McPerth posted this question quite a while back, and it fell between the cracks.

Quote:
In MT RM (p 95) says: 'Gunnery skill (turret/bay, spinal or screens) may be used in place of computer DM or weapon table DM on the to hit and defensive tasks'.

Following this, some questions arise:

- So, if you have gunnery 4 and are on a ship with computer 1, you can use 4 as computer DM. If you're on a ship with computer 6, difference between a gunner with gunnery 0 and one with gunnery 6 is null.

- If your character with gunnery skill 1 is firing a factor 3 missile battery against a repulsor 5 equipped ship, can you use your skill 1 in place of the repulsor table DM (-6)? It seems me quite a powerful use of the skill...

- If your character with skill 3 fires a factor 5 meson bay against a meson screen 4 equipped ship whose operator has skill 5, what's the DM? +3 (firer's skill)? -4 (table's DM)? -5 (defenderís skill)?, -2 (firer's skill - defenderís skill)? (after all, it's a confrontation task, but in this case, even having a defender more skilled than the firers, it's easier to penetrate it). Also, in this last case, having a factor T meson spinal or having a factor 5 meson bay makes no difference on its ability to penetrate screens...
Seems overpowered to me... thoughts?
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