Mongoose Traveller Discussion forums for the Traveller rules from Mongoose Publishing. |

April 1st, 2008, 05:58 AM
|
 |
Citizen: SOC-12
|
|
Join Date: Jun 2007
Posts: 491
Gallery :
0
|
|
Wait, you had a chance to nab the whole lot and didn't do a legger and sift through the goodies? tsk, tsk.
Welcome to COTI.
|

April 1st, 2008, 06:59 AM
|
|
Mongoose Traveller
Bugger, you know I think I missed a trick there
Darn, it was a hefty folder though, I may have done
my back in making my escape
Thanks for the welcome, really awesome site
|

April 1st, 2008, 08:56 AM
|
 |
Citizen: SOC-12
|
|
Join Date: Jun 2007
Posts: 491
Gallery :
0
|
|
Thanks, but its really just me and like 3 other guys posting under lots of screennames. Hopefully with a 5th person on board we can look even more active, attract more people and eventually act like a real site.
|

April 1st, 2008, 01:34 PM
|
 |
Administrator
|
|
|
|
Quote:
Originally Posted by mcgurk
He was a really nice guy and he is honestly striving to do the best job he can
he is definetly working within traditional Traveller boundaries and he has even been in communication with Marc Miller, how good is that
|
Not indicative of anything quality-wise... Marc's reputation for quality has been severely damaged of late (mostly by his CCG attempt and by T4)... could be good or bad
Many people feel Marc is out of touch with the fan base (myself included); being in touch with Marc is thus no assurance of anything.
Now, having emailed back and forth a bit, Gareth does seem quite reasonable. I do like what I've seen, except the specific details of the statistics of the draft task system.
I look forward to the SRD, as well... for while what I may produce under it won't be Traveller, it will be a trav-compatible, and if my players Like it, I may send it out for the rest of the world. Oh, how I love open source.
__________________
~ Aramis
 | aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!
| Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
| Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326) | IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+- | Unless there is bold red text, presume my posts to be my personal material only. |
|

April 1st, 2008, 05:14 PM
|
 |
Citizen: SOC-13
|
|
Join Date: Mar 2006
Location: Kansas
Posts: 963
Gallery :
0
|
|
Having seen the three preview documents that are over on the Mongoose board, I was also impressed by how much the criticism from the playtesters was taken to heart. The Timing/Effect thing was generally not liked and even though Mongoose people kept saying how cool it was, it seems to have been removed as a core rule. Lots of other examples like that seem to exist as well.
I look forward to the final document. While it may not be perfect, it is certainly something that can be built on and grown for NEW GAMERS to start playing Traveller.
I recently convinced my two sons and a couple of their friends to try Traveller and rather than go to CT, I am going to use Mongoose's material (set in the TNE 1248 setting). Since I have to teach them the system from scratch, I decided to go with the newest system and the one that will be supported going forward.
__________________
Plankowner
Baron of East Hasserston, Lunion, Spinward Marches
|

July 20th, 2008, 01:46 AM
|
 |
Citizen: SOC-13
|
|
Join Date: Oct 2002
Location: Denver Downport
Posts: 725
|
|
Quote:
Originally Posted by far-trader
Saw that too did you
When I read it I was afraid they had got it right and we could look forward to  a book of faceless, soulless, randomly generated, page after page after page, of "UPP : X-terms Service" or whatever 
|
Actually, it is called 760 Patrons, because it, apparently, has 760 Patrons in it... they are making them full-sized books, after all....
__________________
But that's just my Opinion, I could be wrong.... -- G. Arktiris, Esq.
|

July 20th, 2008, 07:52 AM
|
|
And, having received my copy of 760 Patrons, I can confirm that the book is *not* a list of 760 UPPs and skills. It's a very useful and a very well put together book, IMO.
Last edited by Gruffty; July 20th, 2008 at 07:53 AM..
Reason: Clarity
|

July 20th, 2008, 09:13 AM
|
 |
Citizen: SOC-14
|
|
|
|
It is an extremely useful book but they ain't patrons, at least not compared to the original 76 Patrons.
It is much more like 760 NPC encounters. UPPs and skills might have helped it on but it's cool as it stands.
__________________
safe oot & safe in
dae richt & feare nocht
"I have come to believe there is nothing in the lives of human beings more terrifying than war and nothing more important than for those of us who have experienced it to share its awful truth."- Ron Kovic
|

August 4th, 2008, 06:08 PM
|
|
yep, more like an NPC book
but I like it nonetheless
|

August 16th, 2008, 11:29 PM
|
Citizen: SOC-14
|
|
Join Date: Mar 2003
Location: West Anaheim
Posts: 1,215
Gallery :
0
|
|
I bought the Mongoose Traveller book as soon as it came out, and spent a few hours every day since then going over it in minute detail.
I like it.
Character development seems more balanced between professions, and the number of professions seems to cover more possibilities than CT. Although there is some obvious similarity to GURPS Traveller's character professions, Mongoose's system is still dominated by Classic Traveller's conventions.
But someone needs to issue an errata page (has this already been posted?). The percentage values given for ship's shares need to be re-calculated, and some of the descriptions and methods seem self-contradictory, but maybe they're not.
I've already generated two characters: A somewhat down-on-his-luck former Marine / former salvage worker / current drifter, and a James Bond -ish rogue with dermal weave armor, a DEX of B, and a fondness for body pistols and deception.
My son and his friends have borrowed the book to see about automating the character generation process in C++ ... I wish they'd hurry up, I want to get a game started!
__________________
"Keklas! What is your payoff in playing the role of Referee?"
"To challenge my friends, to see them playing before me, and to hear the lamentations of their characters."
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Cosmos returns!
|
Andrew Boulton |
The Lone Star |
7 |
September 28th, 2005 05:56 PM |
|