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  #51  
Old September 20th, 2020, 01:56 AM
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Really? Interesting. Even as a kid I thought bringing toys to school was pretty immature. But that's just me.
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  #52  
Old September 20th, 2020, 02:16 AM
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Really? Interesting. Even as a kid I thought bringing toys to school was pretty immature. But that's just me.
And that's because you bought into the social custom of your environment...

Whereas my peers and I often brought toys for recess time play, up into grade 6. Jr High (Gr 7) was the point it was no longer acceptable. And where comics were forbidden. (Comics no longer are in that district.)
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  #53  
Old September 21st, 2020, 11:44 AM
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Still, random insert packs are a mode of gambling. Oregon very nearly banned sale of them as unlicensed gambling in the 90's... failed by a couple votes in the legislature. Another proposal at the time was to require the pack price to exceed the maximum value of a pack's contents...
Yea, at the time, in the proper community, the card packs are like Lottery Scratchers.

Because some cards are "rare", they naturally receive high value, especially from collectors. Making the potential of a card pack offering an unknown windfall.

As I said, a friend of mine was in the thick of this, and spent far too much money on it. He still has the cards (as I understand it), and maybe they've actually become some sort of badly performing investment. But I'm not keen on the market any more.
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  #54  
Old September 21st, 2020, 08:24 PM
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Most new games are no longer made in a randomly distributed collectible format any longer. The model based around fixed content sets is now the norm.
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  #55  
Old September 23rd, 2020, 04:14 AM
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Most new games are no longer made in a randomly distributed collectible format any longer. The model based around fixed content sets is now the norm.
MTG, Pokémon, the FFG SW: Destiny combined CDG/CCG, and Yu-Gi-Oh are all still random inserts. 3 of those 4 comprise a huge part of the collectible card games.
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  #56  
Old September 23rd, 2020, 09:27 AM
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MTG, Pokémon, the FFG SW: Destiny combined CDG/CCG, and Yu-Gi-Oh are all still random inserts. 3 of those 4 comprise a huge part of the collectible card games.
While that's true, only SW: Destiny is what I'd call "new."

The recent trend is definitely towards fixed sets. Or at least non-collectible. Keyforge, for instance, isn't fixed but also isn't collectible. VTES has moved away from random to fixed, though it has also switched to print-on-demand. The new Vampire the Masquerade card game, Rivals, is also fixed sets.

I don't expect the titles you mentioned to ever switch formats, and I do think that there are enough people who enjoy the collectible format (they are out there) to sustain the titles that managed to survive. But I think it's unlikely that format will predominate ever again.
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  #57  
Old September 23rd, 2020, 12:36 PM
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At some point it will go multimedia.

The cards will be part of a console to recreate them as holograms; this will allow them to interact with the opponent(s)' card(s) in real time, visualized for the players.
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