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  #1  
Old May 3rd, 2014, 02:57 PM
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Default Firefly (MWP)

I just picked up the PDF of the release. (Mind you, I've run the Gaming in the 'Verse preview.) It's a very good, very narrativist ruleset.

Abilities rated in dice-types: d4, d6, d8, d10, d12.
3 Attributes — typically either (d6/d8/d10) or (d8/d8/d8)
3 Distinctions
19 skills — d4 is unskilled; d6,d8,d10,d12 are increasing skill levels.
Specialties on skills — if possessed, d6
0 or more Signature Assets

Assets (aside from signature assets) are created on the fly using plot points or tasks.

Basic mechanics: Roll a bunch of dice, keep (adding together) best two rolled, compare to opposed roll. 1's count as 0 and have additional effects.

Generally, one is grabbing one attribute die, one skill die, one distinction die, and one or more assets for free. Signature assets, like assets, are free. adding extra attribute, skill, or distinction dice costs a plot point.
Creating a temporary (scene) asset at d6 is a plot point; an adventure-length asset is 2 plot points. (longer than that, it's a signature asset.)

Assets can be intangibles (like Niška's reputation), visibles (like Jayne grinning fiendishly), tangibles (like Vera), connections (Like Serenity for Kaylee). Most are temporary.

Equipment isn't tracked. There's no shoppy store list. A BFG is just a utility to use fight, and if appropriate, you have one. It may or may not be an asset. It might even be used as a scene asset even tho' you've always had it, because it's providing advantage now, but normally doesn't. (Like Kaylee having a big-ass wrench. Yes, she's always had it. But it's only occasionally a bonus.)

There are no trade rules (There's also no trace of Thrash's work from the Serenity RPG, either.)

The Episode guide is an awesome walk-through, showing how it would play as well as telling what happened, and providing the major characters.

Conflict comes in 2 levels - low intensity and high intensity.

Low intensity - only the action succeeds, no penalties - unless someone rolls one or more 1's.

High intensity - if the action succeeds, the target is "taken out" - in social conflicts, rendered unable to continue, due to shame, anger, embarrassment, or having been convinced; in fights, KO'd or captured; in a race to some object, the object is won. A plot point can be spent to not be taken out, but instead create an injury (which is an asset used only by one's opponents).

Ships replace your attribute when doing ship actions, and may replace your distinction. There's a design system, but it isn't mechanistic. There's no cargo tonnage, there's no size/mass consideration. It's pick attributes, pick ship distinctions, pick ship signature assets.

1's on dice: whenever a 1 is rolled, complications can ensue. Complications generally are injury-like penalties - they provide a free die to your opponent. Complications range d6-d8-d10-d12-TakenOut. When your opponent rolls a 1, you can step up or create complications for them (getting them a plot point per complication affected), or step down yours (costing you a plot point). You don't have to take advantage of the 1's - and sometimes, it's better to hang on to the plot points. Note that injuries are a subset of complications.

Unlike the preview, there are experience rules. They're SLOW. Basically, the currency of experience is listing prior adventures/missions. You can keep them for use as Callbacks (free plot points), resetting each adventure, or you can spend them (forever losing them for callback purposes)

If you're a fan of Firefly, this is a very good game, recreating the feel quite well. What it isn't is a game of trade. Trade is purely a MacGuffin - a reason to be where the action is, rather than an action to be pursued.
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Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
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SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #2  
Old May 3rd, 2014, 04:37 PM
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Sounds very interesting. Just checked at DriveThru and they have it on sale at major discount - $20 instead of usual $50. Of course, no idea how long that will last.
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  #3  
Old May 3rd, 2014, 05:49 PM
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Quote:
Originally Posted by SpaceBadger View Post
Sounds very interesting. Just checked at DriveThru and they have it on sale at major discount - $20 instead of usual $50. Of course, no idea how long that will last.
That's actually their typical PDF pricing. I got it for $16, thanks to the discount for having purchased the preview. The hardcover is $50.

It's VERY different in play from "Traditional" games.
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~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #4  
Old May 3rd, 2014, 08:49 PM
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I'm finding the Firefly RPG PDF very annoying to read. Instead of being able to just scroll down through the whole document with whatever zoom I want for my eyesight (as I do with most PDFs), this one requires me to click Page Forward or Page Back arrows set to either side of the page, and then if I actually want to read the text, I have to zoom in again on each new page.

Anybody know how to fix this? I haven't gotten around to installing Acrobat on this laptop, because I can't find my installer CD for the full Acrobat, and based on prior experience if I install the free download Reader it makes some weird stuff happen later if/when I install the full Acrobat. So what I am using now is some reader that seems to be part of Win8, which came on this laptop. This works fine for most PDFs, but not for this one for some reason.

Sigh. I really need to find that ziploc of installer CDs, there is other paid stuff in there that I need on this machine as well.


EDIT: Solved. Poked around in the reader controls and found a Continuous Scroll option, which I guess is the default in most PDFs but not this one. All fixed.


EDIT 2: The rulebook is written in Mal's folksy dialect, which can get a little annoying to read. Or you may like it, as it helps to "hear" the text in Mal's voice. YMMV, de gustibus, etc.



*
__________________
--
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

Playing ex-Ranger Frank Masuda in Magnus's Permatic Imperium T5 PbP
Playing Engineer Ank Buchannon in flykiller's Imperial Scout Rescue Service PbP


My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night

Last edited by SpaceBadger; May 3rd, 2014 at 09:03 PM.. Reason: solved problem
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  #5  
Old May 3rd, 2014, 08:56 PM
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Marginally-related question: Anybody here read the novelization of the Serenity movie? I remember one of my kids had it, and I read the first chapter and decided it was crap, and dropped it. That was before I had watched the Firefly series or the movie, so I wonder if I might like it better now if I can find it. Or was my first impression correct and the novelization really was crap?
__________________
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GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

Playing ex-Ranger Frank Masuda in Magnus's Permatic Imperium T5 PbP
Playing Engineer Ank Buchannon in flykiller's Imperial Scout Rescue Service PbP


My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night
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  #6  
Old May 4th, 2014, 04:21 AM
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Quote:
Originally Posted by SpaceBadger View Post
I'm finding the Firefly RPG PDF very annoying to read. Instead of being able to just scroll down through the whole document with whatever zoom I want for my eyesight (as I do with most PDFs), this one requires me to click Page Forward or Page Back arrows set to either side of the page, and then if I actually want to read the text, I have to zoom in again on each new page.

Anybody know how to fix this?
change the default view from single page to single continuous. If you haven't set it otherwise, the default view in the file (set by the creator) is the view that it opens in.
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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Old May 4th, 2014, 09:26 AM
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I have the PDF and ordered the hardcover but I haven't had a chance to try it yet. Thanks for the overview and comments Aramis, I'm glad to hear it's an enjoyable game, as I have not tried this type of game yet.

How easy/hard is it to game master?
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Old May 4th, 2014, 12:32 PM
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Quote:
Originally Posted by Thoom View Post
I have the PDF and ordered the hardcover but I haven't had a chance to try it yet. Thanks for the overview and comments Aramis, I'm glad to hear it's an enjoyable game, as I have not tried this type of game yet.

How easy/hard is it to game master?
It isn't hard to run, but it requires a light touch, and, to borrow a quote from Thor Olavsud in Torchbearer, "Describe or Die!" And it's such a paradigm shift, that it can be a bit of a shocker.

It's very mission based. Trade and passengers are mostly irrelevant. Money and gear isn't actually tracked. The whole narrativist lack of gear as a character definition takes a lot of getting used to for some.

Oh, and you'll want either poker chips or gaming stones for Plot Point tokens.

I've run The Wedding Planners and the other adventure in the core. Some fo the best constructed adventures I've seen...
__________________
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aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #9  
Old May 6th, 2014, 09:39 AM
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One thing this game could use is a cheat-sheet for GMs and Players both. I keep thinking I have a good grasp on sources and uses of dice, and then an example shows up to contradict me. One page front/back with basic rule, exceptions with page references, etc.
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GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

Playing ex-Ranger Frank Masuda in Magnus's Permatic Imperium T5 PbP
Playing Engineer Ank Buchannon in flykiller's Imperial Scout Rescue Service PbP


My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night
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  #10  
Old May 6th, 2014, 12:13 PM
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Quote:
Originally Posted by SpaceBadger View Post
One thing this game could use is a cheat-sheet for GMs and Players both. I keep thinking I have a good grasp on sources and uses of dice, and then an example shows up to contradict me. One page front/back with basic rule, exceptions with page references, etc.
You mean, like this one? (I've not found changes from the GITV preview, but there may be some)
Attached Files
File Type: pdf Firefly Cheat Sheet.pdf (45.7 KB, 14 views)
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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