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  #21  
Old September 21st, 2008, 01:18 PM
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Originally Posted by spinward scout View Post
"it's mongoose compliance police. Be careful what you say. The last time i said something, i couldn't use my credcard for a week. There's people that still won't talk to me. My mom looks at me funny. Just watch yourself - 'cause nobody else will. Ya know?"


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  #22  
Old September 21st, 2008, 01:35 PM
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No, it doesn't leave me cold. Character Gen is top notch. Ship design is good.

It's just not as good as MT or even CT. It's better, IMO, than T4 and TNE as far as core rules.
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  #23  
Old September 21st, 2008, 02:02 PM
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Even though I won't pick up any MgT books in any forseeable future, it does not leave me cold. As many others I have the rules I need to run my games. As I see it MgT isn't primarily for the grognards but for the new blood that Traveller needs, and if that means that it will break canon it has to be done.

In many ways TNE came about in the same manner. The universe was just too large. There was actually no frontiers just neighbours on all borders. I came into Traveller with MT, but in many ways MT was unplayable unless you had the CT information. And the lack of proper support for the Rebellion made it actually worse. At the time of TNE most CT material was out print and even unavailable. I was lucky to find some in my FLGS and through an add in Challenge I got several more. But for those who was not that lucky. MT was actually pretty unsopprted and left the player guessing a lot about what this third Imperium actually was.

With MgT, Traveller may get a new birth. I however will not follow this child as it grows up and matures.

And it is fine by me. As Gallowglacht, I am not hurt or sad about that. Traveller lives on regardless =0)
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  #24  
Old September 21st, 2008, 02:22 PM
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Originally Posted by ThunderChilde View Post
In keeping with the spirit of the discussion and being too new to the boards to have seen the flamewar that came before, here goes.

MGT is my Traveller of choice for now. My LBB's were the victims of a flood, along with an awful lot of my gaming treasures going back to the mid seventies.
You can replace the entire CT canon for $35+$5.50 S&H. This gets you a CD-ROM with all GDW Classic Traveller material.

Another $35 gets you all of the Journal of the Traveller's Aid Society issues (including the Challenge Magazine inserts).

You can buy the reprinted LBBs #0-8 for $28.00. Various other collections (Supplement 1-13; Adventure 1-13, etc.) run ~$28-35.

So if you prefer CT, you can replace your collection for less than the cost of MGT.

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  #25  
Old September 21st, 2008, 03:49 PM
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Originally Posted by Zparkz View Post
Even though I won't pick up any MgT books in any forseeable future, it does not leave me cold. As many others I have the rules I need to run my games. As I see it MgT isn't primarily for the grognards but for the new blood that Traveller needs, and if that means that it will break canon it has to be done.
Blasphemy!
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  #26  
Old September 21st, 2008, 05:00 PM
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Blasphemy!
Religious discussions belong in the pit...
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
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Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #27  
Old September 21st, 2008, 06:40 PM
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Originally Posted by Zparkz View Post
As I see it MgT isn't primarily for the grognards but for the new blood that Traveller needs, and if that means that it will break canon it has to be done.
Is there any new Blood to be had? Our youngest player is 36, our median age is 45 and our elders are 55.

The ones younger than that either play with cards or computer.

(I still don't think anything done by my group is depraved as Grand Theft Auto. )

What ages are the posters in this forum?

Anyone under 20?

under 30?

under 40?

Thanks
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  #28  
Old September 21st, 2008, 07:02 PM
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My hunch is that the CotI age range reflects your gaming group's but that the posters on the Mongoose company forums are a couple of years younger, maybe as many as ten. I.e., early 30s rather than early 40s.

Re. why does the game leave me cold: Nothing in the online discussions wowed me, and some issues turned me off. Especially (what I read about) chargen--that PCs get extra skills if their players come up with a shared back story for them. If that's true, that'd be a nod towards 2000s "storygaming" I can do without, especially in Traveller.
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  #29  
Old September 21st, 2008, 10:48 PM
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Quote:
Originally Posted by gcbright View Post
under 40?
Yup! Still under 40.

There is a lot of competition for table-top roleplaying that there never was before. Why would someone take a half-hour just to roll up a character when a computer can do it for you in just a few minutes - type of thinking is pushing rpgs into the computer realm. D&D Online starts this year, I think. Maybe next year. So even the original rpg is going digital. Software like Fantasy Grounds and GRIP is helping - and bringing more people together from around the world. But the imagination necessary to table-top game isn't just fading away. It's being pulled away by more 'exciting' games - it's almost no contest. The visual rendering ability of the computer almost wins by default. The next version of Traveller has to have a computer component or it will probably fail. Maybe even this version might have to evolve and go digital. Traveller was the first Sci-Fi rpg - it should set the standard. The new blood they're looking for will probably demand it. Or move on to something else.

The chargen alone should be easy to computerize, I would think.
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  #30  
Old September 21st, 2008, 11:10 PM
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Originally Posted by Spinward Scout View Post
Why would someone take a half-hour just to roll up a character when a computer can do it for you in just a few minutes - type of thinking is pushing rpgs into the computer realm.
Yep. I have long held, for a decade at least, that rpg publishers should start including software with their core rule books. The launch of D&D 3.0 was a start--remember that edition came with a CD-ROM disk that contained a character generator that made creating a character simple. You printed it out when you were through.

Science Fiction games, especially those like Traveller with one foot in "reality" really should come with applications for character generation, starship construction, world building, equipment creation, etc.

This day and age, there's no reason why someone playing Traveller shouldn't be able to hit a few key strokes and print out an entire planet complete with a color picture of the world and all appropriate details.

All rpgs should come that way. But, my guess is that something like that wouldn't be that expensive to produce--but expensive enough to be cost prohibitive for the short print runs of most rpgs. Heck, most rpgs can't even include good art, much less a GM-time-saver program.
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