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  #11  
Old February 14th, 2006, 03:47 AM
Uncle Bob Uncle Bob is offline
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Well, there is also "burst-on-target" fire. Used on moving targets you adjust from the arc of tracers or the dust puffs of bullet hits. Works better with MGs on mounts, can be used at short range with low-recoiling weapons like SMGs.

Think in terms of a AA gunner swinging his bullet stream through the target like a firehose. Often bursts can last a second or more, 10-15 rd. This is one reason that many elite units don't use burst limiters. They mostly shoot fast, semi-auto double-taps, but when they decide they need full auto, they want the real thing. Notice that neither the XM8 nor the new SCAR SF carbine have burst limiters.
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  #12  
Old February 15th, 2006, 02:52 AM
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Quote:
Originally posted by Uncle Bob:
Well, there is also "burst-on-target" fire. Used on moving targets you adjust from the arc of tracers or the dust puffs of bullet hits. Works better with MGs on mounts, can be used at short range with low-recoiling weapons like SMGs.

Think in terms of a AA gunner swinging his bullet stream through the target like a firehose. Often bursts can last a second or more, 10-15 rd. This is one reason that many elite units don't use burst limiters. They mostly shoot fast, semi-auto double-taps, but when they decide they need full auto, they want the real thing. Notice that neither the XM8 nor the new SCAR SF carbine have burst limiters.
The way that generally works is that you aim low and let the recoil carry the weapon up into the target. (I was an expert M60 gunner while I was in the US Army.) A quick burst on target in the first place is at least as effective. I was under the impression that the reason that some of the newer weapons have a full auto setting, unlike the M16A2 was so they could be used in the suppressive fire role. Which is generally more psycological than real when it comes to are you going to be hit. A 3 round burst isn't as likely to put your head down than a nice long 10+ round burst.

I never really said long bursts didn't have their uses. Though I didn't really say they did either to be fair. I said that you are less likely to hit a target with a long burst than you are with either a short burst or single shot. You don't have to be as precise when you are firing at an area target, for either suppressive fire or simply firing into a crowd, not caring who you hit as long as you score a hit or two.

With Triple A you aren't really usually walking rounds into a moving vehicle, more like throwing up as close to a wall as you can and hope that your target flys into it. (Extreme example of this principal is the British Royal Navy Seawiz and the USN Phalanx.)
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  #13  
Old February 15th, 2006, 02:57 AM
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And the Vulcan autocannon mounted on a modified APC was our Army attack chopper pilots' favorite target when we were practicing in the field.
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  #14  
Old February 15th, 2006, 10:33 PM
Uncle Bob Uncle Bob is offline
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M60 did not (and the M240 does not), AFAIK, have anti-air SOP The firehose burst-on-target method is for the ma deuce vs fast movers. It's in the manual, even.

I think the elimination of the burst limiter has more to do with a consistant trigger pull than anything else. But, before the burst limiters, back in the days of SMGs, two modes of firing were taught: short bursts of 2-3 rds to engage single targets and long bursts of about a second to engage running/dodging targets, especially at night.

Area/suppresive fire usually called for a series of short bursts, ea 2-3 rd from an autorifle, 5-7 from a belt fed MG.

That is a little complicated for a game, though.

Oh, and that is why the PIVADS is no longer used. It had a 2000 m range and a TOW (or SAGGER) missile could shoot 3750 m.
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  #15  
Old February 17th, 2006, 12:12 AM
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Merxiless Merxiless is offline
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Just as a side note, the Twilight 2K rules 2nd ed (and likely TNE) are okay to do this kind of fire.

Greatly simplified paraphrasing:

More or less have a bunch of d6, the number limited by ROF, distance, and the recoil of the firing weapon.

Toss all those dice and 1 in 6 will hit targets in the full auto area.

As I recall, save half of the rest of the dice that didn't hit, and those hit targets moving through the kill zone.

..or something like that.

As explained by the design notes, burst fire is aimed, and auto fire is just spraying so that the rules in T2K2 tried to give a rough feel for that.

Worked pretty well.

(I'm not familiar with T20, so the following might be way off)

If your ROF is 70 per combat round:

I'd game it out as follows:

Short Range: 10D6
Medium 7D6
Long 4D6
Extreme 2D6

Take the above dice, assign equally to the creatures in the area you are tracking, with a width of 5 M to left and right of the center of your base of fire, for the Specific Range Band, so that the area covered is 10m wide, at that range.

Roll the above dice, each "1" rolled on a die inflicts 5 actual Autocannon rounds hitting a target in your area of fire, at that range band. (so that you don't have to roll a pillowcase full of d6.)
---------------------------------------------
Twilight 2K 2.2 figured this is also based on skill, so it made it an impossible task to hit, and instead of hitting on 1 in 6, it became 1 or 2 in a d20.

Thus, going by single AC rounds hitting per die:

Short Range: 70D20
Medium 49D20
Long 28D20
Extreme 14D20

Each "20" rolled getting a hit, with one round, on one creature.

Yeah it's slop, but it's a game.

Even more so, I am a fan of: what does the story need?

This is spurring me to crack open my T20 for the first time, and see how they wrote the autofire rules.
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  #16  
Old February 24th, 2006, 03:59 PM
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BetterThanLife BetterThanLife is offline
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Quote:
Originally posted by Uncle Bob:
M60 did not (and the M240 does not), AFAIK, have anti-air SOP The firehose burst-on-target method is for the ma deuce vs fast movers. It's in the manual, even.
Well the M-2 Manual was written when fast movers had a maximum speed of less than 400mph. [img]smile.gif[/img]

The M60 did have an anti-air SOP. (As does the M16.) The same principal would apply to the M240 and the M249. It may not be in the M60 manual, as far as I remember it is in the 11B Soldier's Manual. Though I do remember seeing it before I ever got my hands on an 11B soldier manual so it could be the M60 manual or perhaps the SMART book. (Perhaps the level 20 edition?)

I will admit it has been a while.
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