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May 4th, 2005, 09:23 PM
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Citizen: SOC-14
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IYTU: How many Avatars, Aslan, Barbarians, Citizens, Clerics, Clones, Corsairs, Cyborgs, Darrians, Droyne, Hivers, Imperials, K'kree, Mages, Marines, Mercenaries, Merchants, Navy Personel, Netrunners, Paladins, Psionicists, Rangers, Rebels, Robots, Rogues, Scouts, Slavers, Smugglers, Soldiers, Solomani, Troubleshooters, Undead, Vargr, Vegans, Vilani, Warriors, Zhodani or whatever does it take to change a broken illumination module?

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"Keklas! What is your payoff in playing the role of Referee?"
"To challenge my friends, to see them playing before me, and to hear the lamentations of their characters."
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May 4th, 2005, 09:29 PM
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Round two [img]smile.gif[/img] To get in the mood check out round one here:
Lightbulb Jokes
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Dan "far-trader" Burns
Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. Contact me through the private message feature of this board.
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Musings of an old Trader... (my CotI Travellog) updated - May 3 2012
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May 4th, 2005, 09:42 PM
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Oh, crud.
Well then. There simply are not enough 'Light Bulb' jokes, so let's try to re-start the thread with original material!
Q: How many Navy Personel does it take to change a light bulb?
A: None. They just wait until the ship changes heading or rotates far enough for light to come through the nearest porthole.
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"Keklas! What is your payoff in playing the role of Referee?"
"To challenge my friends, to see them playing before me, and to hear the lamentations of their characters."
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May 4th, 2005, 09:43 PM
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So, lame and spontaneous as it is I'll play along ...
How many Barbarians does it take to change a lightbulb?
<Barbarian, failing his Technophobia check> "AHHHH! Magic demon light!" <draws sword and attacks lamp>
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Dan "far-trader" Burns
Original material in this post may be employed for personal non-profit use with the origin noted. Any other use is subject to permission from the author. Contact me through the private message feature of this board.
Fund Rare Bard Rants - Donate your unused rants today!
Musings of an old Trader... (my CotI Travellog) updated - May 3 2012
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May 4th, 2005, 09:47 PM
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Q: How many fans of 'Lord of the Rings' does it take to change a light bulb?
A: Take it away! The light... it HURTS us! TAKE IT AWAYYYYY!!!
Yes, precious, those nasty hobbitses are tricksie with their lights. We must kills them... kills them all...
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"Keklas! What is your payoff in playing the role of Referee?"
"To challenge my friends, to see them playing before me, and to hear the lamentations of their characters."
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May 4th, 2005, 11:19 PM
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Citizen: SOC-12
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How many Arses does it take to change a light bulb?
Fourteen.
Two to crew one of the Original Twelve ships to try to trade for the light bulb, four more to rescue them, five to mount a smash-and-grab to get at the cache of TL-15 light bulbs underneath some TEDs palace, one Centrist to complain about how much more efficient this would all be under a feudal technocracy, one Federalist to call him a TED wannabe, one Schialli to get fed up and change the lightbulb, and one brooding philosopher to stare at the lightbulb and Hope It Was Worth It to bring a little light back into the Wilds.
(Apologies to those who haven't read Path of Tears and are currently staring at their monitors with a puzzled expression.)
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May 4th, 2005, 11:54 PM
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How many Sword Worlders does it take to change a light bulb?
Just one, if he's a woman.
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May 5th, 2005, 05:03 AM
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Q. How many anolas does it take to screw in a lightbulb?
A. Two. Just don't ask me how they got in there.
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May 5th, 2005, 05:13 AM
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Citizen: SOC-12
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Q. How many Imperial Marines does it take to change a lightbulb?
A. None. They're not afraid of the dark.
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May 5th, 2005, 12:08 PM
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Citizen: SOC-14
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Quote:
Originally posted by David Elrick:
Q. How many Imperial Marines does it take to change a lightbulb?
A. None. They're not afraid of the dark.
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I thoght it was 3?
One to change it and two to guard his back (Semper Fidelis) [img]graemlins/file_23.gif[/img]
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Chaplain and ships Doctor of the RCES Warhammer
Count of Nicosia (OE) 0138 Nicosia A56667A-C
Count of Solomani Rim (Solo) 0526 Kidashi A557A69-E
Count of Menorb (Spin) 1603 C652998-7
Count Palique (Spin) 3029 Palique A511965-E
Count Aramanx (Spin) 3005 Aramanx B657974-7
Viscount Edenelt (Spin) 2733 AA5638BD-B
Marquis Piram (Dene) E311777-7
Knight (Spin) 3029 Palique A511965-E
Knight of Deneb (Spin) 3005 Aramanx B657974-7
Sir Chuck Anumia (Troj) 2902 Bleak C9C6225-9
TAS- Fellow Troj 2902 Bleak C9C6225-9
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