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Ship's Locker Submit your favorite original equipment and weapons for others to use in their own Traveller campaigns.

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  #21  
Old March 20th, 2020, 10:53 AM
alveric alveric is offline
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Quote:
Originally Posted by infojunky View Post
Ok, everytime I see this topic come up my 1st thought is; Where does the Ice Chest Go?
That's right - and the important question: how many cup holders does it have??
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  #22  
Old March 20th, 2020, 10:53 PM
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I want to see the stats on the fuzzy dice hanging from the rear-view mirror, and how TL stage effects can improve them.
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  #23  
Old March 21st, 2020, 04:56 AM
BlackBat242 BlackBat242 is offline
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Quote:
Originally Posted by infojunky View Post
Ok, everytime I see this topic come up my 1st thought is; Where does the Ice Chest Go?
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Originally Posted by alveric View Post
That's right - and the important question: how many cup holders does it have??
No - the most important question is (for a Brit): does it have a boiler vessel?

the British perfected brewing tea inside an armored vehicle
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  #24  
Old March 21st, 2020, 05:05 PM
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MRE Chemical Heater Boiling

Ok, I know this is only 16 seconds long... but it shows water boiling because of a chemical reaction in a self heating MRE.

https://www.youtube.com/watch?v=Yn5K6Z1bjK8
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  #25  
Old March 21st, 2020, 08:01 PM
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Quote:
Originally Posted by Condottiere View Post
MRE Chemical Heater Boiling

Ok, I know this is only 16 seconds long... but it shows water boiling because of a chemical reaction in a self heating MRE.

https://www.youtube.com/watch?v=Yn5K6Z1bjK8
Dump the contents of the heater-pack into a half-empty water bottle, close the cap, and stand back as hilarity ensues!

(Ok, it just balloons and pops with an impressive "bang!" Bonus points for breaking a chemical light-stick open and dumping it in too, so the spattered liquid glows...)
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  #26  
Old March 22nd, 2020, 05:23 AM
Condottiere Condottiere is offline
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Emergency rocket propulsion:

1. Glue coke bottle to hull.

2. Drop mint into it.

3. Proooooooooooooooofeeeeeeet!!!!.
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  #27  
Old March 22nd, 2020, 09:56 PM
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Side note on Air/Rafts that probably ought to be on the thread about taking Air/Rafts to and from orbit:

Air/Rafts probably have rockets facing forward and sideways for emergency braking/collision avoidance as standard equipment. While I assume that in an atmosphere you could go nose-up to increase drag or bank to generate some lateral lift, they're designed for the full range of atmospheres -- at least the ones built for export or for use on starships are, anyhow, and in vacc there's no air to generate drag. 0.1G of horizontal acceleration means they can't slow down quickly or swerve. So, they need braking rockets except at moderate to high TL where they have reactionless thrusters instead of only lifters.

In-flight deconfliction would be negotiated automatically between the vehicles (or by pre-programmed rules) and one or the other Air/Raft would drop maybe 100m (terrain permitting) to avoid the other, because they can't climb quickly. Terrain/obstacle avoidance, or avoiding someone actively attempting to collide, would trigger the anti-collision or braking rockets.

There's probably also a terrain-avoidance system built into the controls.

I don't expect the anticollision rockets have much of a burn time, but I suppose if hotwired they could do a few dice of damage at point-blank range if someone happens to be in the way. This mod is, of course, illegal in most jurisdictions -- and you could probably do as much damage by ramming whatever you were trying to burn.
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  #28  
Old April 7th, 2020, 08:38 AM
Carlobrand Carlobrand is offline
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Quote:
Originally Posted by Grav_Moped View Post
...Air/Rafts probably have rockets facing forward and sideways for emergency braking/collision avoidance as standard equipment. While I assume that in an atmosphere you could go nose-up to increase drag or bank to generate some lateral lift, they're designed for the full range of atmospheres -- at least the ones built for export or for use on starships are, anyhow, and in vacc there's no air to generate drag. 0.1G of horizontal acceleration means they can't slow down quickly or swerve. So, they need braking rockets except at moderate to high TL where they have reactionless thrusters instead of only lifters. ...
In-atmosphere speed of 90-100 kph is basically freeway speed, 28 meters per second. Figure cruise to zero in about a half minute and 434 meters at 0.1 g without some sort of air-braking system. Mark-1 eyeball is enough to avoid most collisions but, people being people, some sort of system that provides more effective deceleration is probably a good idea even in atmosphere because this thing flies like a blimp and people are pretty bad at guessing stopping distances at these low levels of deceleration. There's not enough power in the drive to help much. (The air-raft masses roughly 10 times the mass of a Cessna-152 but has comparable engine power after the power needed for lift is deducted.)

Figure some sort of a rocket on either side in a rotating mount so it could be used to brake or rotated downward to boost over the top of an obstacle. 100 kg each gives about 8 tons thrust from Hard Times. Fuel burn rate varies from about 35 to 60 liters per second depending on fuel and you need about a 3-second burn to go from cruise to stop in a range comparable to a modern vehicle on the highway (with the same sensation). Fuel weight adds up quick: half a metric ton gives you a 4-burn liquid system for routine acceleration and deceleration rather than an emergency system, 100 kg gives you a one-shot emergency solid fuel braking rocket, if I'm doing this right. LHyd would be lighter but I suspect they're missing the oxidizer in the LHyd liquid rocket fuel weight equation.
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Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
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  #29  
Old April 11th, 2020, 04:18 AM
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Quote:
Originally Posted by vegas View Post
I think those seats aren't too roomy. They are just right. Your riders might be wearing...

A vacc suit
Combat armor
Etc,

At least that tends to happen IMTU
No, the 60 cm depth means you'd have to be wearing a big pack of some sort to be comfortable. Most crew seating assumes stowing the pack elsewhere and hook-up to onboard life support, if that is necessary.


Combat armor is really another case as well, probably handled by removing the standard seats and subbing in something designed for it. Unless you think the seats aren't removable?
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  #30  
Old April 11th, 2020, 05:56 PM
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"Removable" is relative.
Are we talking "pull a lever and the seat comes out" removable, or "crawl into foot-well with an Alien wrench*, remove four bolts and disconnect three electrical connectors" removable? This will probably vary by manufacturer and market.

And you need to store the removed seats (and their replacements) somewhere.


*Typo: It's an Allen wrench.
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