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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old February 5th, 2017, 11:13 PM
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Default ICS Imperial Jewell

upper deck



lower deck



The Imperial Jewell is one of the March-class liners, all named after major worlds or major world cities. They originally were intended to carry high-ranking passengers long distances but many have been reconfigured for general passenger and cargo work.

Book 2 rules ( ... mostly). Standard displacement is one thousand dtons and the ship is fully streamlined.

The March-class is modular. A two-deck primary hull provides motive power, crew accomodations, and an initial high and lowberth passenger capacity. A fuel tank deck between the primary hull decks (except in engineering which fills the entire space) extends wings out from the primary hull to provide a form-matching support frame for up to four standardized attached modules. It is 1 meter deep throughout and holds one hundred forty dtons of fuel, enough for one jump 1 and concurrently four weeks of normal operations, or 14 weeks of normal operations. The primary hull with fuel deck extensions is six hundred dtons while the four standard attached modules are one hundred dtons each. Modules may carry fuel (each such module allowing extension of the ship's jump range by 1 parsec up to Jump Drive capacity), or cargo/lowberth containers, or middle passengers. In addition some wealthy individuals and corporations who have need of frequent travel have their own private modules. Modules may be selected to take advantage of changing economic and trade conditions, allowing the ship to be tailored to existing circumstances and routes. Swapping a module and conducting subsequent hull integrity checks requires only a few hours in any competent shipyard, or a single day by the unassisted engineering crew.

Several engineering configurations exist. The original is shown here - Jump Drive V, Power Plant V, and Maneuver Drive E, giving J4/M1, with power available for up to four triple turret laser weapons. The second is the Q package - Jump, Power Plant, and Maneuver Q - giving J3/M3 or J3/M2 with full VTOL, with no power available for laser weapons. A common configuration is Jump Drive Q, Maneuver Drive Q, Power Plant V, allowing the ship to be refitted between J4/M1 and J3/M3 as needed without disturbing the power plant and allowing sufficient power available for up to two triple turret laser weapons. Switching between these engineering configurations is classified as a major refit but in fact is fairly simple, requiring only two weeks in a class A shipyard. The deckplan illustrated here is J4/M1 but may be treated as J3/M3 if necessary without alteration. If actual depiction of a Q/Q or Q/V configuration is desired then simply swap the maneuver drive and jump drive graphics - those deckplan depictions are posted here.

A model 4 computer/sensor suite is located directly on the bridge in its own containment room.

The March-class has four hard points, two on the bow and two on the fantail. Two gunnery stations are located directly on the bridge and two are in engineering upper level, and each station may control any of the turrets. Given their typical passenger status most of these ships have four turrets installed, but some that run exclusively in civilized areas do not.

Crew facilities consist of 11 standard cabins and 4 double-occupancy cabins, a crew lounge, a robot-staffed meal-service section, a robot-staffed hotel services section, and a day room for the captain. Standard crew consists of 17 - captain, two pilots, navigator, chief engineer and four engineers, purser and four stewards, two gunner/deckhands, and the ship's physician. The two gunner/deckhands and two of the engineers share a double-occupancy cabin, and two other crewmen may be added into the remaining double-occupancy cabins.

Main hull passenger facilities consist of 8 full cabins with computer, 8 full double-occupancy cabins, a conference room, a robot-staffed meal-service section, two robot-staffed hotel services section, and and a steward-staffed lounge, all rated at high-passage level.

Crew and passengers are provided with several hologravitic entertainment booths. These generate holographic images and gravitic fields to simulate an interactive virtual environment to provide individual entertainment, training, and/or exercise. Booths may be linked to allow interaction with other booth users.

There are no lifeboats, rather the class has two Damage Control Stations, one forward starboard off the bridge and one aft port adjacent to the medical sub-station, each outfitted with a large damage control equipment locker, vacc suit and damage control locker, life support module, tanks with reserve air and water, and a large battery.

A medical-substation provides standard triage level 1 and level 2A medical care, an intensive care station, and low berths for passengers and crew.

A small-scale repair shop facility provides level 1 maintenance, repair, and fabrication response. The engineering atrium has two emergency-entry damage control lockers.

"e" marks the location of an emergency escape panel, which is nothing more than a plate, removable to the interior, bolted to the hull. A wrench to remove the bolt nuts is attached to each panel. Instructions are printed on the plate and wrench in glow-in-the-dark lettering. These are intended for emergency escape only.

Engineering operations are controlled from EOS (Engineering Operating Station). The EOS may override bridge engineering commands, and may itself be overridden by local engineering control panels.

The electrical load centers provided centralized distribution and control of ship's power.

If desired these deckplans may be altered using Microsoft Paintbrush (MSPaint or Paint). Each graphic will fit onto a standard sheet of paper 8.5 by 11 inches with 0.5 inch margins. Anyone may copy any of my deckplans for use in their games, feel free to do so. I would very much like to hear of any in-game use of these.

Last edited by flykiller; February 7th, 2017 at 05:08 PM..
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Old February 5th, 2017, 11:32 PM
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upper deck key



upper deck key

1 - bridge
2 - pilot's seat
3 - navigator's seat
4 - deck hatch down to passenger lounge
5 - auxilliary console
6 - electronics equipment
7 - captain's seat and control panels
8 - computer (model 4)
9 - computer control console
10 - forward starboard weapons turret
11 - forward starboard gunnery station
12 - bridge vacc suit excursion locker
13 - forward port weapons turret
14 - forward port gunnery station
15 - bridge toilet/lifesupport module
16 - upper deck airlock
17 - airlock vacc suit excursion locker
18 - ship's locker
19 - senior pilot's cabin
19a - stand-up locker
19b - bunk (with under-locker)
19c - toilet/lifesupport module
19d - holoprojector
19e - internal comms panel
19f - sliding door
20 - navigator's cabin
21 - captain's dayroom
22 - captain's cabin
23 - holograv entertainment booth
24 - second pilot's cabin
25 - purser's cabin
26 - hotel stores
27 - damage control station - vacc suit locker
28 - damage control station - remote control panel, battery
29 - damage control station - life support module, reserve air/water
30 - chief engineer's cabin
31 - medical officer's cabin
32 - crew single cabin
33 - crew single cabin
34 - hotel services - cleaning robot, stores, laundry machine
35 - food prep station
36 - stores
37 - crew double cabin
38 - crew double cabin
39 - table and bench seating
40 - crew double cabin
41 - crew double cabin
42 - crew lounge
43 - holoprojectors
44 - crew single cabin
45 - crew single cabin
46 - holograv entertainment booth
47 - stores locker
48 - dish and utensil cleaner
49 - upper deck access lock
49a - deck hatch down to lower level
49b - elevator down to lower level
49c - internal comms panel
50 - electrical distribution station
50a - transformer
50b - breaker panel
50c - fuse panel
51 - machine repair locker
52 - emergency access vacc suit / equipment locker
52a - hazard suits
52b - vacc suit
53 - enclosed engineering operating station
56 - stores locker
57 - toilet/lifesupport module
58 - vacc suit locker
59 - auxilliary equipment
60 - power plant module
60a - power plant flask
60b - power plant collector
60c - power plant local control panel
61 - upper level jump drive projector
62 - upper level catwalk
63 - cage ladder down to lower level
64 - upper level gravitic torsion maneuver drive
65 - aft port gunnery station
66 - aft starboard gunnery station


lower deck key



lower deck key

1 - forward passenger lounge
1a - view window
2 - bench seat
3 - passenger lounge table
4 - overhead hatch up to bridge
5 - conference room with holographic projectors
5a - table
6 - passenger lounge bar
6a - steward seat
6b - passenger barstool seating
6c - liquor cabinet
7 - passenger meal service section
7a - food preparer
7b - stores/refrigerator
7c - dish cleaner / sterilizer
7d - valet/cleaning robot
8 - single passenger cabin
8a - bed
8b - luggage closet
8c - toilet/lifesupport module
8d - computer desk and chair
9 - holograv entertainment booth
10 - hotel services
10a - stores closet
10b - valet/cleaning robot
10c - laundry machine
11 - 2d viewing room
11a - viewscreen
11b - bench seat
11c - bar/equipment stand
12 - lower deck/passenger airlock
13 - deck access
13a - deck hatch to upper level
13b - elevator to upper level
14 - stores locker
15 - secondary passenger luggage locker
16 - medical substation
16a - sanitation station
16b - support equipment locker
16c - data base station
16d - patient examination table
16e - immediate support equipment
17 - intensive care station
17a - intensive care gurney with immediate support equipment
17b - nurse station
17c - support equipment locker
17d - toilet/lifesupport module
18 - lowberth station
18a - lowberth unit
18b - toilet/lifesupport module
19 - stores locker
20 - damage control station
20a - remote control panel and battery
20b - life support unit and reserve air/water
20c - damage control equipment and vacc suit locker
21 - high-capacity life support unit
22 - low berth station
23 - low berth support and recovery station
23a - recovery gurney
23b - toilet/lifesupport module
24 - stores locker
25 - caged ladder up to upper level enineering
26 - engineering lower level local control station
27 - parts and equipment locker
28 - lower level jump drive projector
29 - lower level gravitic torsion maneuver drive

Last edited by flykiller; February 5th, 2017 at 11:43 PM..
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Old February 6th, 2017, 12:19 AM
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EOS... sigh...

Memories light the corners of my mind
Misty water-colored memories of the way we were...


Excellent as always, Fly.
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Old February 6th, 2017, 12:24 AM
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Quote:
EOS... sigh...

Memories light the corners of my mind
Misty water-colored memories of the way we were...
what I remember most about EOS was almost dying of a heart attack whenever that low lube oil klaxon would go off.
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Old February 6th, 2017, 11:49 AM
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Very nice, FK
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Old February 6th, 2017, 01:37 PM
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Quote:
Originally Posted by whartung View Post
Very nice, FK
Second that. I love it. Clean and functional.
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Old February 9th, 2017, 12:43 AM
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the ICS Imperial Jewell carries four modules of various kinds, each 100 dtons. five are provided here, others are of course possible. each is provided with port/starboard and upper/lower versions for placement in any module location. you may use microsoft paintbrush (paint, mspaint, paintbrush) to cut and paste these graphics onto the appropriate locations on the Imperial Jewell. if a paper representation is needed then each of these graphics are 7.5 by 10 inches and can be printed out onto standard 8.5 by 11 inch sheets with a 0.5 inch margin.



this gives some room for each mid-passenger. most are presumed to be in mid-passage to allow work and report preparation prior to arrival, so many rooms have computer terminals, two conference rooms are available, and the holograv entertainment booths are user-programable. food service is simple and automated.



this packs in the mid-passengers fairly tightly. each cabin has overhead swing-down desktops for workspace and two conference rooms are available. food service is simple and automated.



the ICS Imperial Jewell carries 140 dtons of fuel between decks, allowing 4 weeks of operations and concurrently a jump of a single parsec. each additional fuel module carried allows jumping 1 parsec further, up to the limit of the jump drive capability.



just a cargo module, 100 dtons capacity.



just a cargo module, 100 dtons capacity, with some lowberth cargo containers mixed in.

Last edited by flykiller; February 9th, 2017 at 01:15 AM..
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Old February 9th, 2017, 09:43 AM
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where these created with MSPaint, or was it some other program?
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Old February 9th, 2017, 11:44 AM
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Impressive.
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Old February 9th, 2017, 01:19 PM
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Quote:
where these created with MSPaint, or was it some other program?
mspaint. just drew a square one day, called it 1/2 dton, and went from there.

Quote:
Impressive.
hopefully someone will find them usefull.
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