Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > The Lone Star

The Lone Star Meet, greet and socialize with your fellow Travellers in the Lone Star Lounge. Random Topics.

Reply
 
Thread Tools Display Modes
  #1  
Old September 28th, 2016, 12:29 PM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default scope

the recent discussions regarding certain game styles makes clear the need to consider scope in choosing types of game approaches. scope is length and breadth - duration of the game, and the breadth of the play area. a short game with a narrow focus on one or two worlds and a limited number of characters will have different requirements and be played differently than a long game involving many worlds and characters.

for example. in a very short game with limited setting potential (perhaps one region of one planet), such as might be played in a convention with players who will never be seen again, a simple immediately exciting scenario supported by snap referee decisions are the preferred mode. rationality in rulesets, long-term coherence in settings (in fact settings as such), and predictable continuity in referee rulings, play no role in the short-term success of the short-term game.

for example. in a very long game with expansive setting potential (perhaps many planets and subsectors), such as might be played by the same group of referee/players over several years, full settings and story lines with many adventures and many characters are the preferred mode. rationality in rulesets, long-term coherence in settings (in fact the setting as such), and predictable continuity in referee rulings, are critical to the long-term success of the long-term game.

presuming which kind of game will lead to very different game styles.
Reply With Quote
  #2  
Old September 28th, 2016, 02:00 PM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,713
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

My longest running Traveller campaign began with a one off Death Station to introduce the group to Traveller.
The initial scenario lasted three sessions rather then the one I had planned.

The players then wanted to keep playing their characters so the next few sessions were planet of the week and patron encounter sort of things.

As the weeks went by I borrowed from the Long Night era to flesh out the background a bit - there used to be an Imperium, there are still multi-world corporations, trader and mercenary guilds, a couple of pocket empires, somewhere there may be a planet Earth.

It was good fun.

My latest proto-Imperium game has the player characters as the crew of the merchant cruiser Bloodwell which began in 1105 and has used early TAS news stories, the rumours from A1 and A3 plus a few of my own.
Tukera and the Imperium are the bad guys (sort of), the Bloodwell and their Oberlindes Lines backers (and the Ine Givar) are the good guys (sort of).
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #3  
Old September 28th, 2016, 02:09 PM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default

Quote:
so the next few sessions were planet of the week and patron encounter sort of things.
so a series of one-offs. how much did the sessions interact with each other over time?
Reply With Quote
  #4  
Old September 28th, 2016, 02:19 PM
The Pakkrat's Avatar
The Pakkrat The Pakkrat is offline
Citizen: SOC-13
 
Join Date: Jul 2015
Location: Metro Atlanta
Posts: 871
Gallery : 311
The Pakkrat Citizen++The Pakkrat Citizen++The Pakkrat Citizen++The Pakkrat Citizen++
Post 5FW Scope

Annic Nova jump-started our 1.5 year game of Fifth Frontier War using Mongoose. Utilizing the TNS news blurbs, I was able to backdrop the campaign with war news and events from the theatres of action to provide Patrons, Mercenary Tickets, modifications to Trade, availability of gear, and of course the ability of the players to become as involved in the War as much or as little as they liked. We just needed a little starting money from the sale of the Annic Nova to some Noble collectors on Kinorb.

With the funds our band of adventurers worked from a single Free Trader, to upgrade into a Far Trader, an 800dt Mercenary Cruiser to round out the scope of what the Artemis Group wanted to be able to accomplish.

We ranged from Aramis to Darrian, Regina to Glisten, some us detaching to head back into Gvurrdon Sector. A long term and Sector scope campaign to be sure.

The Group suffered a wide range of emotional scope as well. Success and survival, death and revenge, loyalty and betrayal, discoveries and secrets, these were some scope of what the campaign enjoyed. Traveller can do this, with the right Referee.

Just some sample scope to contribute.

The news you want at the speed you need, this is the Pakkrat for Net-7 News.
__________________
Virus: When you care to infect the very best.
Empress Wave: Not something done in a local stadium.
Incoming Code: tc 23- mt+ mgt++ tn++ t20- t4- t5++ tp? tg- th? to~ ru+ ge- 3i+ c+ jt- au+ ls+ pi+ ta he+ kk hi+ as++ va++ dr+ ith? vr? ne? so+ zh+ vi+ da+ sy~
The Pakkrat 0608 X58738-8 S va++ so+ zh+ vi+ da+ 534
On assignment: Holoi / Urnian (Foreven 2537) A972772-B He Pi Lk Ho {2} (76E+1) [5976] BD - - 112 10 Ho NaHu K4 IV BD MD
Reply With Quote
  #5  
Old September 28th, 2016, 02:48 PM
ffilz ffilz is offline
Citizen: SOC-12
 
Join Date: Nov 2009
Posts: 326
Gallery : 0
ffilz Citizen
Default

Quote:
Originally Posted by flykiller View Post
the recent discussions regarding certain game styles makes clear the need to consider scope in choosing types of game approaches. scope is length and breadth - duration of the game, and the breadth of the play area. a short game with a narrow focus on one or two worlds and a limited number of characters will have different requirements and be played differently than a long game involving many worlds and characters.

for example. in a very short game with limited setting potential (perhaps one region of one planet), such as might be played in a convention with players who will never be seen again, a simple immediately exciting scenario supported by snap referee decisions are the preferred mode. rationality in rulesets, long-term coherence in settings (in fact settings as such), and predictable continuity in referee rulings, play no role in the short-term success of the short-term game.

for example. in a very long game with expansive setting potential (perhaps many planets and subsectors), such as might be played by the same group of referee/players over several years, full settings and story lines with many adventures and many characters are the preferred mode. rationality in rulesets, long-term coherence in settings (in fact the setting as such), and predictable continuity in referee rulings, are critical to the long-term success of the long-term game.

presuming which kind of game will lead to very different game styles.
Hmm, I had a long term SF campaign that I think broke many of the above.

There definitely was not referee ruling continuity since the campaign started with rules hacked from RuneQuest, then Traveller, with several iterations of hacks, and finally ended under Hero System rules. It even ran under four different play groups.

The extent of persistence of hard setting data was:

1. Star map
2. Some details and one NPC on a prison planet (visited by every play group)
3. One lonely vacuum world visited by two different play groups

Frank
Reply With Quote
  #6  
Old September 28th, 2016, 03:14 PM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,713
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

Quote:
Originally Posted by flykiller View Post
so a series of one-offs. how much did the sessions interact with each other over time?
Over time they began to overlap.
NPCs and patrons from previous sessions re-appeared as either antagonists, patrons or contacts, corporations developed an identity - especially the ones that had influence on several worlds.
The major worlds' governments/pocket empires had to be fleshed out (sometimes with player input - I don't care who I steal ideas from ).

The 1105 proto-Imperium was fleshed out - sort of - from the start rather than growing organically as the Long Night game did.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #7  
Old September 28th, 2016, 03:19 PM
creativehum's Avatar
creativehum creativehum is offline
Citizen: SOC-14
 
Join Date: Sep 2008
Posts: 1,369
Gallery : 2
creativehum Citizen++creativehum Citizen++creativehum Citizen++creativehum Citizen++
Default

Quote:
Originally Posted by mike wightman View Post
Over time they began to overlap.
NPCs and patrons from previous sessions re-appeared as either antagonists, patrons or contacts, corporations developed an identity - especially the ones that had influence on several worlds.
The major worlds' governments/pocket empires had to be fleshed out (sometimes with player input - I don't care who I steal ideas from ).

The 1105 proto-Imperium was fleshed out - sort of - from the start rather than growing organically as the Long Night game did.
So, the setting was emergent. And it worked just fine.
__________________
TRAVELLER: Out of the Box. Lots of blog posts about original Traveller and playing with Traveller Books 1-3.
"The beauty of Classic Traveller Book 1, 2, and 3 is that the ref is free to make such decisions for themselves." -- Mike Wightman
"The beauty of Classic Traveller Book 1, 2, and is that the ref must make most of the decisions himself." -- flykiller
Reply With Quote
  #8  
Old September 28th, 2016, 03:27 PM
flykiller's Avatar
flykiller flykiller is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: desert
Posts: 6,887
Gallery : 114
flykiller Citizen++flykiller Citizen++flykiller Citizen++flykiller Citizen++
Default

Quote:
NPCs and patrons from previous sessions re-appeared as either antagonists, patrons or contacts, corporations developed an identity ... The major worlds' governments/pocket empires had to be fleshed out
how much re-working of previous decisions was necessary, if any?

Quote:
The 1105 proto-Imperium was fleshed out - sort of - from the start rather than growing organically as the Long Night game did.
is there a difference between fleshing out and organically growing?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rifleman-6 built into the scope atpollard Imperial Research Station 15 June 13th, 2013 09:05 PM
Scope and Magnitude of Adventures Blue Ghost Adventurers 29 July 26th, 2010 07:18 PM
The scope of the Spinward Marches Campaign Jeffr0 Classic Traveller 2 November 25th, 2008 05:09 PM
game scope flykiller TAS Opinion Polls 15 September 20th, 2007 09:37 AM
MJD question about the scope of Charted Space kafka47 Traveller: The New Era 4 July 22nd, 2003 04:20 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.