Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Administration > TAS News Feed

TAS News Feed Traveller related news and information. Anyone may post new Traveller related news, but all new threads are moderated for approval before being displayed.

Reply
 
Thread Tools Display Modes
  #31  
Old January 29th, 2019, 02:39 PM
Kilgs Kilgs is offline
Citizen: SOC-14
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,116
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default

Any way of changing stellar values?

PS-Thanks mucho for this! The metadata function alone is a time-saver since you can see it/correct it in real-time.
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
  #32  
Old January 29th, 2019, 02:43 PM
agorski's Avatar
agorski agorski is offline
Citizen: SOC-13
 
Join Date: Sep 2010
Location: Prescott AZ
Posts: 767
Gallery : 4
agorski Citizen+agorski Citizen+
Default

Quote:
Originally Posted by Kilgs View Post
Any way of changing stellar values?
Sadly, no. It's a complicated multi-step process to generate the stars and my eyes glazed over thinking about that.

The workaround is to create a new world, look at the stellar data, and if you don't like it delete the world and create a new one.
__________________
Mac & iOS software for Traveller: http://naasirka.weebly.com/
Reply With Quote
  #33  
Old January 29th, 2019, 03:24 PM
Maksim-Smelchak's Avatar
Maksim-Smelchak Maksim-Smelchak is offline
Citizen: SOC-12
 
Join Date: Nov 2005
Location: Sacramento
Posts: 280
Gallery : 0
Maksim-Smelchak Citizen
Default

Quote:
Originally Posted by agorski View Post
Sadly, no. It's a complicated multi-step process to generate the stars and my eyes glazed over thinking about that.

The workaround is to create a new world, look at the stellar data, and if you don't like it delete the world and create a new one.
Neat app. Thank you for sharing it.

Shalom,
M.
__________________
Lord Maksim-Smelchak,
Marquis and Master of Sophontology of the Imperial Ministry of Science of the Third Imperium,
Master Traveller Chronicler, Wiki Guy & FFE Chief Gopher
Reply With Quote
  #34  
Old February 4th, 2019, 06:25 PM
Kilgs Kilgs is offline
Citizen: SOC-14
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,116
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default

Quote:
Originally Posted by agorski View Post
Sadly, no. It's a complicated multi-step process to generate the stars and my eyes glazed over thinking about that.
I hear ya... thanks a bunch though. It's speeding things up immensely.
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
  #35  
Old August 3rd, 2020, 04:49 PM
agorski's Avatar
agorski agorski is offline
Citizen: SOC-13
 
Join Date: Sep 2010
Location: Prescott AZ
Posts: 767
Gallery : 4
agorski Citizen+agorski Citizen+
Default Version 1.1 is out

New:
Incorporated changes corrected or clarified in the T5.10 rules.
Dark Mode support.

Changes:
Renamed Homogeneity to Heterogeneity.
World Infrastructure is now dependent on Population rather than Trade Codes.
Changed some interface colors here and there.
__________________
Mac & iOS software for Traveller: http://naasirka.weebly.com/
Reply With Quote
  #36  
Old September 6th, 2020, 10:54 PM
Timerover51's Avatar
Timerover51 Timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 6,505
Gallery : 4
Visit Timerover51's Blog
Timerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved CitizenTimerover51 Beloved Citizen
Default

Greetings, Art. I am trying to figure out how Sectormaker handles Amber and Red Zones. Based on the T5.09 and T5.10 rules, Amber Zone is dictated by population, with an added factor of "Dangerous" which is partly based on the Law Level.

I have worlds listed as "Amber Zone-Puzzling" that have both low populations and low Tech Levels, but worlds with the same population and higher Tech Levels are not so coded. I also have "X" star port worlds with no population not coded "Red". The "Amber Zone" listings are what is bugging me.

Actually, if you go with either the T5.09 or the T5.10 set of rules, the "Amber Zone" rating is based solely on population, with no other modifier. Therefore, in theory, every world should have an "Amber Zone" listing as either "Puzzling" or "Dangerous", depending on population size. This is definitely a bug in the rules as written.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Nov. 22 Blog Entry-Sword of Cepheus
http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
  #37  
Old September 7th, 2020, 02:45 PM
agorski's Avatar
agorski agorski is offline
Citizen: SOC-13
 
Join Date: Sep 2010
Location: Prescott AZ
Posts: 767
Gallery : 4
agorski Citizen+agorski Citizen+
Default

Quote:
Originally Posted by timerover51 View Post
Greetings, Art. I am trying to figure out how Sectormaker handles Amber and Red Zones.
In my app, you can manually assign Amber or Red travel zone to any world (Unabsorbed and Forbidden for Zhodani).

In the case of Amber zone worlds, if Population < 7, I assign the Puzzle trade code, otherwise I assign the Dangerous trade code.

In the case of Red or Forbidden zone worlds, I assign the Forbidden trade code.
__________________
Mac & iOS software for Traveller: http://naasirka.weebly.com/
Reply With Quote
  #38  
Old October 25th, 2020, 03:42 PM
agorski's Avatar
agorski agorski is offline
Citizen: SOC-13
 
Join Date: Sep 2010
Location: Prescott AZ
Posts: 767
Gallery : 4
agorski Citizen+agorski Citizen+
Default Version 1.2 is out

New:
Added a major new feature. You can now search a specific era (milieu) on TravellerMap, get a list of defined sectors for that era, and import that sector's data and metadata for reference or editing.

Notes on imported data:
If any of a world's characteristics contain question marks for the codes, the characteristic is created with a value of zero instead.
World type is set to "planet" unless the Locked or Satellite remarks exist. In this case, the satellite orbit is set to the median value. Planet orbit is calculated randomly according to the standard rules.
World habitable zone value is set to normal unless the Cold, Hot, Frozen, Tropic, or Tundra remarks exist.
Alien race names and associated population percentage code in the remarks is ignored except in the case of an extinct alien race.
In the case of multiple stars, the second is assumed to be the primary companion, the third is assumed to be close, the fourth is assumed to be the close companion, etc.
Special case stars, BD (brown dwarf), BH (black hole), and NS (neutron star) are imported and displayed properly, but can't be created normally.
Style sheet data is ignored, so some items appearance may vary from TravellerMap, but this can be edited after import.
Indefinite length data such as a world's Name, Bases, or Nobility may be truncated.
Base codes are shown in the system data string on the World view and displayed on maps, but may not be valid for editing on the World view due to T5 rules for valid codes.
Imported data from Travellermap is subject to change at any time. Variations in the import data format may cause a crash or the inability to update maps. If this occurs, let me know what sector and era is causing the problem and I'll update the app.

Changes:
Removed the requirement for Cy or Mr trade codes to exist in order to display an O: owner code hex number in the Remarks.
Newly created Allegiances now indicate what sector they belong to.
Deleting a sector now deletes all allegiances created for, or imported with, that sector. Define new allegiances for each sector instead of using an existing one. If you have more than one sector with the same name, deleting one will delete allegiances for all of them.
When determining Importance for a world, "D ", "RT", "CK", "KM", "KV" base codes now count as a modifier to avoid a TravellerMap warning when sending data to TravellerMap.
If Government is Captive Government and Px or Re trade codes don't exist, we now assign a Military Rule trade code to avoid a TravellerMap warning when sending data to TravellerMap. Adding an Owner hex code manually will also remove this warning and the Military Rule code can be removed.
__________________
Mac & iOS software for Traveller: http://naasirka.weebly.com/
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Galactic on iPad gen1 Enoff Software Solutions 9 February 25th, 2015 03:19 AM
T5 SectorMaker for OS X agorski Software Solutions 20 December 14th, 2014 11:44 PM
T5 iPhone/iPad apps DonM Software Solutions 31 August 4th, 2014 01:52 PM
iPad support for TravellerMap.com inexorabletash Software Solutions 3 June 15th, 2010 12:36 PM
What happened to my SectorMaker script topic? Mickazoid Classic Traveller 11 September 25th, 2006 10:01 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.