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Old December 29th, 2012, 06:35 AM
DangerousThing DangerousThing is offline
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Default Dynamic Sector Map Idea

I'm going to be running a T5 game shortly, and I would like a dynamic mapping program that would calculate orbital positions so that I could easily show the positions of the planets in each system (in single system view) and also calculate the jump shadows so that I could calculate how far a ship has to go in realspace before it can jump to system B.

Not only will this make things seem more real, but it may effect the character's next destination.

If nobody has written this, it's time to brush off my Java. Or something else.

I'm just going to assume basic elliptical orbits without gravitational interaction. I don't have the time to solve the n-body problem.

All I need is something that works given a starting position and the current date.
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