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The Fleet Ship designs, strategies, and tactics.

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Old March 4th, 2006, 11:10 PM
loydeh loydeh is offline
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Join Date: Dec 2003
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loydeh Citizen

I was thinking about fleet operations and had two questions pop into my head.

1st: How can a fleet make sure they arrive at the same time in an enemy system? Since each ship jumping is in it's own pocket in jumpspace and the jump time is 7 days +/- 10%, the randomness factor would make fleet operations a b*tch. You could have whole sections of the fleet arriving across a 32.6 hour span. A fleet could be decimated in detail that way.

2nd: How is it that a ship emerging from jump space doesn't exit on top of another object? i.e. Two ships either or both emerging from jump space into the same space.

Loyde H.
<I have a mind like a safe. Unfortunatly I forgot the combination.>
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