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Old June 6th, 2018, 07:09 AM
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Default Spacecraft Design Guide


From one man work pods working around orbitals to kilometer long armoured warships displacing a megaton, the space ships of known space are as varied as the crews that operate them.

Expanding on the basic starship design rules from the Cepheus Engine System Reference Document, the Spacecraft Design Guide provides the tools for a naval architect to design small craft, traders, light naval vessels or massive capital ships. They can install the latest technology to allow the ship to jump interstellar distances, use inertialess drives that bend gravity to the will of the ship, move by falling towards microscopic black holes or “ride fire“ on a ship that uses a fusion plasma drive and spin gravity to provide for crew comfort. They can also design low technology missile armed warships or capital ships bristling with high energy weapons and capital ship killing torpedoes.

New advanced rules allow for naval capital ship combat where massed barrages rather than the fire from a single turret hit decide who the victor will be.

This a companion to the Cepheus Engine RPG, it does not necessarily require that book to use. Any similiar 2d6 based system will work with this.

Please note a POD (print on demand) version will follow in the next week or so. PDF version will be free if you buy the POD version.


http://www.drivethrurpg.com/product/...t-Design-Guide
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Old June 6th, 2018, 09:12 PM
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What do I get out of this book that isn't in the High Guard SRD?
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Old June 6th, 2018, 09:25 PM
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A lot more components. More weapons, more screens, more drive options.
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Old June 7th, 2018, 03:18 AM
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Unlike the SRD all the design rules are in one book. It is also designed for CE, CE capital ships start at 5000 dtons and no 2000 dtons
Yes more options than you can shake a stick at.
Quite a few new and very hi tech weapons, drives etc.
Improved capital ship combat.
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Old June 7th, 2018, 04:59 AM
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Super excited. This will be just what this gearhead has been waiting for.
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Last edited by Border Reiver; June 7th, 2018 at 05:24 AM.. Reason: correcting autocorrect on gearhead
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Old June 7th, 2018, 05:40 PM
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Well I am a self confessed gearhead as well, so you should find this to your liking
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Hub Federation Navy (Updated for CE)
Hub Federation Ground Forces (Updated for CE)
21 Vehicles
Anderson and Felix Guide to Naval Architecture 2e
Optional Components

Ship Books
A2L Far Trader
Type A Free Trader
Type S Scout/Courier
Polixenes Class Courier (CE)

Spaceship Design Guide (CE)
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Old June 7th, 2018, 11:12 PM
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Quote:
Originally Posted by madmike View Post
Well I am a self confessed gearhead as well, so you should find this to your liking
Actually I was hoping for more FF&S and Less Mongoose High Guard SRD myself.

The capsule review is it is fine book that matches with the SRD materials but really doesn't break any new ground.
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Old June 8th, 2018, 04:11 AM
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Until you actually look at the contents you simply cannot make that determination or assumption. It is more, much more than simply reprinting the SRD.

I have FF&S as any technogeek should, owning since it was first published. I had no intention of re-inventing that.
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Clement Sector Setting
Ships of Clement Sector Series
Clement Sector: The Rules (CE based)
Wendy's Fleet Guides (For CE)
Hub Federation Navy (Updated for CE)
Hub Federation Ground Forces (Updated for CE)
21 Vehicles
Anderson and Felix Guide to Naval Architecture 2e
Optional Components

Ship Books
A2L Far Trader
Type A Free Trader
Type S Scout/Courier
Polixenes Class Courier (CE)

Spaceship Design Guide (CE)
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  #9  
Old June 8th, 2018, 04:43 AM
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Quote:
Originally Posted by madmike View Post
Until you actually look at the contents you simply cannot make that determination or assumption. It is more, much more than simply reprinting the SRD.
I have read the book in it's entirety, and my thumbnail review stands.

Quote:
Originally Posted by madmike View Post
I have FF&S as any technogeek should, owning since it was first published. I had no intention of re-inventing that.
My FF&S statement stand as well.

Neither is a negative, one comments on how well it follows the source material defined arc the other was and expression of my hopes.

Note I won't state where the book fails, mostly because it doesn't. There are a bunch if ideas within the Mongoose source that I find problematic which are inherently endemic throughout the CE materials. But as I said it a problem in the source.
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Old June 8th, 2018, 10:19 AM
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Quote:
Originally Posted by madmike View Post
Until you actually look at the contents you simply cannot make that determination or assumption. It is more, much more than simply reprinting the SRD.

I have FF&S as any technogeek should, owning since it was first published. I had no intention of re-inventing that.
Heh, and as a technogeek I have a problem with FF&S, too much like 'how TL7 minds would build', prefer sticking to generic valuing and imagineering the details to what I consider workable future 'you are kidding me' AND serves gameplay.
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