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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old April 6th, 2004, 09:30 PM
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is it possible design and build a ship that requires 1 crew member and plugs himself into the ship and controls the ships functions that arent normally atomated, like Gunnery and Pioliting. while at the same time being able to detach and go ashore, rest, ect?
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Old April 6th, 2004, 09:43 PM
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Absolutely, if you don't mind uncharted territory

It depends on which rules set you want to use but you'll have to pretty much make some assumptions and make it up yourself I think. There might be some bits and pieces of it scattered throughout the past 25+ years.
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Old April 6th, 2004, 09:57 PM
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do you have any ideas on how it would be designed?
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Old April 6th, 2004, 10:05 PM
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I'll give it a ponder while I watch NYPD Blue and get back to you then. For CT of course
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Old April 6th, 2004, 10:12 PM
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of course.
the best and simpalest.
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Old April 6th, 2004, 11:39 PM
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Hi again slyen2, I decided to post the idea as a new topic to better handle any feedback and such. You'll find it here.
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Old April 7th, 2004, 02:00 AM
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There is the TL14 Computer Implant (JotTAS 22, T20 rulebook) which allows man/machine interface and enhances just the skills/programs you're looking for.
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Old April 7th, 2004, 12:55 PM
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FFS1 lists the neural jack as available from TL9 (10 for a less obvious one) Implant computers are also available from TL12 which allow "the character to calculate jump perameters, or run a master fire director, or pilot the ship through the atmosphere for landing" So if this is the system for you...
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Old April 7th, 2004, 08:46 PM
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FFS1?
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Old April 7th, 2004, 08:47 PM
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FFS1?
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