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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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Old August 29th, 2013, 05:54 PM
Carlobrand Carlobrand is offline
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Default Thoughts and ideas on "fixing" High Guard

Let's begin with the assumption that we want a variant of High Guard that favors a milieu similar to the Imperium we see: dreadnoughts and so forth. Thoughts on accomplishing that?

Meson screens
In addition to their usual role, they act as armor against meson fire, reducing the quantity of mesons that penetrate on a successful hit to reduce the number of extra hits by spinals by 1 per screen rating; meson spinals still get a minimum of 2 rolls, assuming they hit and penetrate.

Computers
Eliminate the EP requirement (more or less in line with their treatment in MegaTrav).
Eliminate the ship-size limit. (same comment)
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Disclaimer
Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
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