Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > The Fleet

The Fleet Ship designs, strategies, and tactics.

Reply
 
Thread Tools Display Modes
  #21  
Old December 5th, 2015, 10:48 AM
Brandon C Brandon C is offline
Citizen: SOC-13
 
Join Date: May 2001
Posts: 883
Gallery : 0
Brandon C Citizen+Brandon C Citizen+
Default

Quote:
Originally Posted by McPerth View Post
See that in a small ship universe, any invasion would need a lot of transport ships, as the ground troops will still be the same (according to population/TL/government, etc.).

So the troops needed for nearly any misión will be the same than in a large ship universe, but the tropos carried by each transport ship will be fewer.
I was going to try to make sure there were no really high pop worlds (I'm going to generate new subsectors rather than use old ones), with a Pop of 8 reduced by 1 and a Pop of 9+ reduced to 8. Still, the idea of most empires having one world that is invasion-proof does create an interesting dynamic as all the other worlds are routinely fought over.

Oh, and I have GURPS Traveller: Ground Forces, which does go into some detail on invading worlds of various classifications.
__________________
A generous and sadistic GM,
Brandon Cope

My website: http://copeab.tripod.com
Reply With Quote
  #22  
Old December 5th, 2015, 10:51 AM
Brandon C Brandon C is offline
Citizen: SOC-13
 
Join Date: May 2001
Posts: 883
Gallery : 0
Brandon C Citizen+Brandon C Citizen+
Default

Quote:
Originally Posted by wbyrd View Post
good adds
Thanks, and I didn't have to make the ship much larger.

Quote:
By the way the Sulaco was not carrying her full compliment according to some things I read..she was on a special operation run..investigate and report...basically hired out to Weyland Yutani.
I knew it was under-crewed, but it seemed like it normally carried a platoon of marines based on the empty space we saw. Then again, I never saw and physical data on the Sulaco.
__________________
A generous and sadistic GM,
Brandon Cope

My website: http://copeab.tripod.com
Reply With Quote
  #23  
Old December 5th, 2015, 11:06 AM
McPerth's Avatar
McPerth McPerth is offline
Citizen: SOC-14
 
Join Date: Dec 2010
Location: Barcelona
Posts: 7,703
Gallery : 0
Visit McPerth's Blog
McPerth has disabled reputation
Default

Quote:
Originally Posted by Brandon C View Post
I was going to try to make sure there were no really high pop worlds (I'm going to generate new subsectors rather than use old ones), with a Pop of 8 reduced by 1 and a Pop of 9+ reduced to 8. Still, the idea of most empires having one world that is invasion-proof does create an interesting dynamic as all the other worlds are routinely fought over.

Oh, and I have GURPS Traveller: Ground Forces, which does go into some detail on invading worlds of various classifications.
Ok, so the main planets would have Pop 7 (the population of the large EU countries like Spain, France, Germany, Italy, Poland or UK) or 8 (the population of Russia or US), but more dispersed, as this population is the planetary one, not just one country.

How many troops would you need to invade one such planets, even counting on the advantages of orbital supremacy (I guess this is a sine qua non condition to initiate the invasion) and force concentration (as you know where you will launch your assault)?

If we asume each large transport can carry a battalion (about 600 men), a full division will need about 10-12 ships for the combat units alone, plus whatever is needed for the tail...
__________________
Duke of ShaiaVland 3215 B64A998-E
Marquis of Ashtagz Tyui SR 1818C548786-8
SEH for actions in Extolay

I'm not afraid about bullets, what scares me is the speed at which they're incoming.
Reply With Quote
  #24  
Old December 5th, 2015, 12:44 PM
Brandon C Brandon C is offline
Citizen: SOC-13
 
Join Date: May 2001
Posts: 883
Gallery : 0
Brandon C Citizen+Brandon C Citizen+
Default

Quote:
Originally Posted by McPerth View Post
Ok, so the main planets would have Pop 7 (the population of the large EU countries like Spain, France, Germany, Italy, Poland or UK) or 8 (the population of Russia or US), but more dispersed, as this population is the planetary one, not just one country.

How many troops would you need to invade one such planets, even counting on the advantages of orbital supremacy (I guess this is a sine qua non condition to initiate the invasion) and force concentration (as you know where you will launch your assault)?

If we asume each large transport can carry a battalion (about 600 men), a full division will need about 10-12 ships for the combat units alone, plus whatever is needed for the tail...
Part of the problem is that ready soldiers needs 2 tons of space each (half a stateroom) at minimum. If you have the time to wake them up, you can carry four times as many in low berths.

A ship with mostly ready soldiers (as in this thread) would have to secure a beachhead so that ships with unready soldiers could put down their larger force. As you mention, space superiority would have to be established first.
__________________
A generous and sadistic GM,
Brandon Cope

My website: http://copeab.tripod.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Medium Ship Universe Sir Brad In My Traveller Universe 71 June 21st, 2013 01:50 AM
Troop Transports... Darley51 The Fleet 28 February 24th, 2009 11:03 PM
3D Troop Transport sandmanninja The Fleet 18 December 24th, 2008 07:35 PM
Troop quality in Megatraveller jec10 MegaTraveller 3 October 9th, 2007 03:06 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.