Traveller Store CotI Features New Posts Mark Forums Read Register

Go Back > Citizens of the Imperium > Other Versions of Traveller > Classic Traveller

Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

Thread Tools Display Modes
Old May 28th, 2009, 09:41 PM
Whipsnade's Avatar
Whipsnade Whipsnade is offline
Citizen: SOC-14
Join Date: Aug 2002
Location: Dover, New Hampshire, USA
Posts: 5,916
Gallery : 5
Visit Whipsnade's Blog
Whipsnade Citizen+Whipsnade Citizen+Whipsnade Citizen+
Default "Magazine"-fed personal lasers


A chance comment in a recent thread led me to dig this out my personal slush pile. Without any further folderol, here are my takes on the magazine laser carbine and laser rifle.

Magazine Laser Carbine - (6000 grams, including magazine; Cr 4000; TL8): A lightwieght version of the laser rifle, firing high energy bolts using current from a "magazine" power pack. The "magazine" is rectangular and mounts in the carbine's shoulder stock behind the trigger guard. The "bullpup" nature of the carbine's design is due to balance issues. The laser carbine fires a 2mm beam of energy, aimed by integrated optic sights. Each magazine is capable of producing 15 shots before it requires recharging. Charged magazines may be inserted into the carbine, taking one combat round to do so. Recharging magazines requires at least three hours connected to a high energy source. Standard equipment includes provisions for attaching electronic sights and a shoulder sling. The laser carbine may not mount a bayonet.

Length: 700mm. Weight of carbine: 5250 grams. Weight of magazine: 750 grams. Base price: Cr3500 (extra magazine: Cr500). Cost of recharge, at commercial rate: Cr75

Magazine Laser Rifle - (8000 grams, including magazine; Cr 5500; TL9): The standard high energy weapon, firing high energy bolts in the same manner as the laser carbine. Heavier, the laser rifle is also capable of longer sustained action, and is somewhat sturdier but still cannot mount a bayonet. The rifle's "magazine" is cylindrical and mounts in front of the trigger guard on the forestock. The magazine can provide 20 shots before recharging. Recharging magazines requires at least three hours connected to a high energy source. Magazines are not interchangeable between the rifle and carbine, however. Standard equipment includes provisions for attaching electronic sights, a bipod, and a shoulder sling.

Length: 1000mm. Weight of rifle: 7000 grams. Weight of magazine: 1000 grams. Base price: Cr4500 (extra magazine Cr1000). Cost of recharge at commercial rate: Cr75

The Required and Advantageous dexerity remain the same as for the original laser carbine and rifle.

The Weapons Matrix remains the same as for the original laser carbine and rifle.

The Range Matrix is changed as follows:
Laser Carbine: Close = -1, Long = 0 (due to bullpup configuration and weight)
Laser Rifle: Long = +1 (due to weight)

The Damage is changed as follows:
Laser Carbine: 4D-2
Laser Rifle: 5D-2

Design Notes: I've always assumed that each of the weapons listed in CT's tables are the best generally available to the average purchaser. There are many variations, both good and bad, to any of the listed attributes, but those weapons listed are examples of the best quality in their categories that a traveller could expect to find across Chartered Space.

Because of this, I designed the "magazine-powered" laser carbine and rifle to be be a little less accurate, a little less powerful, a little bit heavier, and so on than their "power pack-fed" siblings. With the listed laser carbine and rifle are the best generally available in that category, anything else would have to be at least slightly worse or else it would be the best generally available.

The "bullpup" design of the carbine and the greater weight of both weapons effected the die modifications based on range.

Please be assured, my emphasis on this "best generally available" model did not mean my players didn't find or use weapons slightly better than those listed. I used the search for those weapons as a hook and their availability as a reward. They became mcguffins, small mcguffins admittedly, but still items that existed through GM fiat rather than as basic setting details.

About the damage dice; my notes suggest I was never entirely happy with the 4D-2 and 5D-2 figures but couldn't come up with something I liked better. I wanted the magazine lasers to be less damaging than their power pack counterparts, but still more powerful than the listed slug throwers, so I settled on subtracting nearly half a die.

As usual, fold, spindle, and mutilate to your heart's delight.


The Author renounces any and all copyrights to this material and EXPLICITLY places it in the public domain.

Last edited by Whipsnade; May 28th, 2009 at 10:02 PM.. Reason: added copyright bumf & formatting
Reply With Quote

To see more of this thread, please login or register.


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Pentagon Plots Digital "Crystal Ball" to "See the Future" in Battle Andrew Boulton Imperial Research Station 27 December 30th, 2007 05:07 PM
Personal Log for Doctor Dai O'Malley. Medical Officer on the "White Griffin" pendragonman In My Traveller Universe 11 November 8th, 2007 08:59 PM
"Rim of Fire" & "Interstellar Wars" for GT wanted! anders lager Duty Free Shop 1 October 11th, 2007 08:12 AM
"updated" personal weapons jhulse Ship's Locker 4 October 5th, 2003 01:28 PM
Burst Fire Lasers & "Energy clips" apoc527 T20 - Traveller for the D20 System 10 December 3rd, 2002 02:51 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.