Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > General Traveller Discussions > The Fleet

The Fleet Ship designs, strategies, and tactics.

Reply
 
Thread Tools Display Modes
  #1  
Old May 9th, 2001, 12:15 PM
Uncle Bob Uncle Bob is offline
Citizen: SOC-14
 
Join Date: Apr 2001
Location: Dallas, Texas
Posts: 1,914
Gallery : 0
Uncle Bob Citizen
Post

No, I'm not in trouble. I'm talking about the game. It made vector movement understandable, and almost book-keeping free (unlike Book 2). It was not good for use during roll playing, though, especially if the characters were very savvy and the player's weren't.

I always thought it would be neat as a straight wargame, with 2-10 ships on a side, especially with High Guard weapons. Yeah, I know the 2 dimensional abstraction breaks down when you have a third ship, but I thought it would still be usable, and test some of the High Guard abstractions.
Reply With Quote

Welcome!
To see more of this thread, please login or register.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.