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Traveller Wargames Discussion of the various Traveller wargames and miniatures systems.

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  #21  
Old December 7th, 2004, 11:50 AM
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I think the PBEM game needs mission oriented orders.

Like operate in this area with that goal in mind.

Its too bad you had no ability to redirect the Swordies onto Garda Vilis.

Lanth is a waterhole of death but with the 68th and the Sordies you could have taken the reduced colonial fleet that showed up.
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  #22  
Old December 8th, 2004, 12:10 PM
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Quote:
Originally posted by GrognardJeff:
I think the PBEM game needs mission oriented orders.

Like operate in this area with that goal in mind.

Its too bad you had no ability to redirect the Swordies onto Garda Vilis.

Lanth is a waterhole of death but with the 68th and the Sordies you could have taken the reduced colonial fleet that showed up.
I agree with you on the amount of flexibility required for operations of this type. We had the specificity required so that the fleet commanders knew the immediate priorities our boss wanted us to hit, but we lacked an overall vision, so that when we were forced to improvise, we would all more-or-less be operating from the same play book.

Remember that I wasn't certain where the 68th was going; he looked like he was heading for Regina. The same for the Swordies; I had no idea about their operational plan, either. The other thing that was on my mind was the fact that if I had been caught alone by the Imperial Colonial reinforcments, I would have been destroyed or badly damaged, and would have effectively been unable to pursure serious offensive operaitons. Granted, the Imperials would have suffered, too, but the Zhodani losing a fleet that early would have been a much more serious loss.

If my fleet had been larger, perhaps I would have charged for Lanth and let the Swordies linger at Vilis, but oh well.
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  #23  
Old December 9th, 2004, 12:42 AM
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The 3277th Marines finally succumb under a pile fo furry bodies, but manage to inflict a total of 20% casualties on the Vargr 101 field army before going down. Yes, the Vargr outnubmered the Imperials 100:1 at the outset, and suffered 20 casualties for every Imperial killed...
I always wondered exactly what you had to do to recieve the Starburst for Extreme Heroism. I think we've just seen an example. I'm sure there was the occasional survivor from this Regiment, but most of them must have been casualties. Decorations all around for the survivors post-war, after they get back from the Mindbender Re-education Camps.

That's a story almost worth throwing into a scenario at some point....
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  #24  
Old December 9th, 2004, 12:15 PM
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The members of the 3277th were either liberated on Balent when the 212th took it or the rest of the Vargr home worlds or ended the war deep in the Imperium with the Vargr Fleet. No Mind Bender reeducation camps for them.
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Old January 10th, 2005, 01:05 PM
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So, has anyone given any thoughts to wanting to attempt a second game?
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  #26  
Old January 11th, 2005, 11:28 AM
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I just emailed John about doing it again as he talked about setting up another game this year.
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  #27  
Old January 11th, 2005, 11:51 AM
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When the next game starts what if any rule modes would people like to see?

Full bore would be a Ground Forces OOB with most the Imperial Army deployed up front with more Imperial Navy units too.

I would want the refuelling rules clarified too.
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Old January 11th, 2005, 01:08 PM
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I'll be making a decision about whether to run a new game or not within the next few weeks.

If I do run a new game, I likely won't make significant changes to the OOB. The victory conditions will probably be revised, though, accounting for at least population as well as tech level - and possibly starports or bases too, if a balanced set of VC can be worked out with them.

Examples of refuelling is a good idea.

John
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  #29  
Old January 11th, 2005, 01:19 PM
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Hey, cool. I was also thinking of volunteering to run the next game, should our valiant GM wish to play this time around [img]smile.gif[/img]
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Old January 11th, 2005, 08:18 PM
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Cool! I'm in if it goes again.... that was a lot of fun.
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