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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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  #11  
Old September 23rd, 2016, 08:32 AM
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Quote:
Originally Posted by aramis View Post
Lots of typos due to tech incompatibilities.
DGP was an All-mac shop.
GDW was Windows and the custom OS of the typesetter, which was the Windows character set.
That can explain most of the errata, but not some of it.
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  #12  
Old September 23rd, 2016, 05:09 PM
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Originally Posted by McPerth View Post
That can explain most of the errata, but not some of it.
Much of it is better attributed to Loren and someone else all typing it in manually to the typesetter... because it was easier than converting it.
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Old October 1st, 2016, 10:58 PM
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Originally Posted by McPerth View Post
This is the last one I have (02/9231/2013). Not sure about the differences.
I have version 2.20, as of 09/01/11. It looks like the main difference from some of the earlier ones is the inclusion of DGP errata as well.
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Old October 2nd, 2016, 08:44 AM
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I've uploaded the latest MT Errata file from DonM.

Here: MT Errata

I couldn't attach it to this thread.
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Old October 2nd, 2016, 02:16 PM
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Originally Posted by Swiftbrook View Post
I've uploaded the latest MT Errata file from DonM.

Here: MT Errata

I couldn't attach it to this thread.
Thanks for posting that.
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Old May 8th, 2020, 09:33 AM
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Default And this last known list isn't complete.

Myself and Thomas Rux on TML have been looking at the Guardian class battle station (COACC p 93 in a text box). The claim is that it cost around 21 MCr. Even if we assumed this was an 80% price (for volume discount), that would only make the total cost around 25.25 MCr -ish.

The space for a 100 ton bay costs you 1 MCr.
The 100 ton missile bay costs you 20 MCr. And that's without 200 nuclear missiles (which would, if included, add 30 MCr).

That's not counting hull, armour, Model 1 computer, planetary radio, planetary EMS array, 6 kl Fusion plant with 120/360 endurance with 120 kL of fuel (and the endurance times and the fuel tankage seem whacked).

Then there's the flavour text about these basically being autonomous but not bright crewless units. There's no explanation of how you ignore crew requirements (my guess would be more computer power, but its also possible someone silently integrated some stuff about low functioning AI from the Robots product). And if you have no crew and no M-drive or J-drive, you could probably remove airlocks, all life support but basic, any grav plates or an inertial compensator too. And it isn't clear what type of controls it has (TL9? TL10?).

Certainly the price is whacked, but the design needs redone in any event.

We're looking at that now.

If I have to extend errata for this, I'm going to use the last output from Don as a basis. If anyone has his final release as a .doc, .docx, or (less fun) .rtf, I'd love that. I'm also curious about what fonts were used.

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  #17  
Old May 8th, 2020, 11:54 AM
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Many MT designs are faulty. It's a shame ,but the bare truth...

Quote:
Originally Posted by kaladorn View Post
There's no explanation of how you ignore crew requirements (my guess would be more computer power, but its also possible someone silently integrated some stuff about low functioning AI from the Robots product).
As for this, see that in 101 vehicles, pages 1 (last paragraph) and 2 (right column), it specifies how to use robot brains as computer and crewmembers.

Of course, this also has problems, as we told when the MT Robots book was being finished:
Quote:
Originally Posted by McPerth View Post
I also understand in this case you can make a fighter/drone crewed only with a robot brain (this would be coherent with what was written in 101 vehicles). If so, which computer number is this brain rated in combat?
(you can follow the discussion from this quote)

You'll find an example of an autonomus satellite (albeit quite smaller and doublé use, quite a diferent doctrine than the Guardian) also in this post
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