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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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Old September 14th, 2010, 11:26 PM
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Default [MT Missing] CT Double Adventures

The list of "Rules chunks" hidden within the CT double adventures:
DA1a AN: Equipment - cable, wall patches, extended magaines, atmo tester, pocket magnet; Disease rules (p18)
DA1b S: Equipment - cable, revolver shotshells, target pistol, autopistol drum magazine, atmosphere tester
DA2a ATBF: Equipment - Geiger counter, instant print camera with flash, attache case, radio transceiver/recorder, relflectorized tarp, return mirror, elementary school text; fatigue rules (19), ATV ops rules (20-22)
DA2b MoM: Equipment - Cable, Atmosphere tester, laser pistol, medical kit; additional ground survey procedures (7-8), Temperature and Weather (17-20)
DA3a TAG: Nothing
DA3b DS: Equipment- Tangle Net, Tranq Spray; Effects of the experimental drug (22)
DA4a M: Survival Kit with lots of stuff. Large scale movement. Recovery while travelling (17)
DA4b MA: nothing significant.
DA4 as a whole includes a lot of encounter tables.
DA5a CP:Equipment - Cable, medical kit, wall patches, medscanner, Radio transceiver/recorder, portable airlock
DA5b H: nothing of note, tho' lots of exemplar roll difficulties.
DA6a DI: Equipment (p8) Grav Belt, Stun Carbine, Helmet Recorder; Forcing Iris Valves - p11, awakening neighboring sleeping folk (22)
DA6b NoC: Nothing significant

Next part of question: what isn't in MT?
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