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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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Old July 16th, 2011, 04:07 PM
T2300 T2300 is offline
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Exclamation Which CT Rules Set do you use?

Out of the varied rulesets available for CT (77,81,Starter, etc.), which set do you prefer? Reason(s)? Looking to choose which set to use and need some input.

Thanks!
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Old July 16th, 2011, 06:11 PM
Matt123 Matt123 is offline
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They are all pretty much the same with the AFAIK the only exception being High Guard changing to HG v2 in '81.

MM's CT cd rom has them all (except HG v1 for some reason).
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Old July 16th, 2011, 06:26 PM
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Originally Posted by Matt123 View Post
They are all pretty much the same with the AFAIK the only exception being High Guard changing to HG v2 in '81.

MM's CT cd rom has them all (except HG v1 for some reason).
Not true.

CT LBB's printed pre 1981 have substantial rules differences from post 1981; the most obvious is that Jump Drives in pre-1981 do not require power plants. CT 1st ed is NOT on the CD-Rom.

CT LBBs printed post 1981 have the 2nd edition of the rules; there are subtle changes to damage and healing wording, unsubtle changes to personal combat damages, the Jump Drive change to ship design, and no route generation table.

The Traveller Book likewise has further wording changes to healing, combat, and some differences in the rules for space combat.

Starter Traveller makes changes to ship combat, using range bands instead of a miniatures approach. There are a couple of very minor wording tweaks elsewhere in the book.

Book 5 has two significant versions: 1979 and 1981. the 1979 HG 1E has a very similar design system to 2E, but substantially different combat rules, and different rules for generating the USP. HG 1E is not on the CDRom
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Old July 16th, 2011, 07:12 PM
E.D.Quibell E.D.Quibell is offline
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The Traveller Book.

Because it was my first ever Traveller Book.

Best regards,

Ewan
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Old July 16th, 2011, 09:48 PM
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I use a mismash of them all, and more besides.
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Old July 17th, 2011, 02:45 AM
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I'd say it depends on your players. You're unlikely to get a group of players who are entirely new to Traveller (and if you do, you might be better going the Mongoose route) so they will be used to one version or another and a change may cause confusion. Having said that, most CT players have houseruled the basics beyond recognition anyhow, so in some respects it doesn't matter - whatever you can get hold of cheaply, which probably means the CTCD.
Personally, I use the '77 version, because that's what was on sale when I started.
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Old July 17th, 2011, 03:12 AM
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1977 version, because that's all I had until a few years ago when I got the CT CD. It's also easier to houserule for my Doc Smith style ships (Skylark/Triplanetary type.)
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Old July 17th, 2011, 04:03 AM
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Quote:
Originally Posted by Icosahedron View Post
I'd say it depends on your players. You're unlikely to get a group of players who are entirely new to Traveller (and if you do, you might be better going the Mongoose route) so they will be used to one version or another and a change may cause confusion. Having said that, most CT players have houseruled the basics beyond recognition anyhow, so in some respects it doesn't matter - whatever you can get hold of cheaply, which probably means the CTCD.
I have to say, I agree mostly with Icosahedron here. If you've got access to dead tree, go with whatever dead tree you have, noting that MGT is currently still in print...

Me, I use either MGT or MT, depending on mood and tone desired. I've not used CT in play since the mid 90's (a couple sessions of 1-shots), and not for serious play since the 80's. If I were going to, I'd use Starter, because it's the most current of the 4 editions.
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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Old July 17th, 2011, 07:30 AM
Matt123 Matt123 is offline
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I didn't realise there was so many changes between '77 & '81. I would have started around '82 (?), which makes me the new boy on the block

Rules differences aside, The Traveller Book and The Traveller Adventure are what hooked me originally.
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Old July 17th, 2011, 09:59 AM
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I think I use Starter the most. Though I'd use weapons from Bk4 and I ALWAYS modify weapon damages (dagger becomes 1d+2, foil 1d+4, sword becomes 3d, cutlass 2d+4, rifle/autorifle/assaultrifle/ACR become 4d, gauss becomes 5d).
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