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In the OTU In the Official Traveller Universe. Any milieux that's been published in any edition. Not for discussion of rules except in reference to how they reflect the OTU

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  #21  
Old March 14th, 2017, 05:37 PM
OldSalt OldSalt is offline
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Being thrown into the PIT is far more vivid, however ...
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  #22  
Old March 14th, 2017, 05:46 PM
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Being thrown into the PIT is far more vivid, however ...
I feel happy! ....
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  #23  
Old March 14th, 2017, 06:40 PM
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I tend not to put in religions unless a world's description has it already.
Mostly since I myself am not religious, and don't really want to get any of my players heated about it.
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Old March 14th, 2017, 06:54 PM
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Quote:
Originally Posted by Jame View Post
I tend not to put in religions unless a world's description has it already.
Mostly since I myself am not religious, and don't really want to get any of my players heated about it.
Kind of hard to avoid when you have at least two government types that are clearly religious in nature, and a good number of canon descriptions of polities and worlds that are as well.
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Old March 14th, 2017, 07:00 PM
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Kind of hard to avoid when you have at least two government types that are clearly religious in nature
(laugh) yeah, "religious dictatorship" and ... what's the other? can't remember.

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and a good number of canon descriptions of polities and worlds that are as well.
yeah but they're imaginary so they're cool ....
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Old March 26th, 2017, 08:33 PM
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Dawnworld

http://wiki.travellerrpg.com/Dawnworld_(world)


How about a religious order that believes Dawnworld is the place the Supreme Being has ordained for the renewal of Terran life and human civilization?
The sterility of males is understood as a test and a necessary condition of purification. When the time is ripe, then the ban on procreation will be lifted and Dawnworld will grow into a second, pure, good Earth filling up with humans and other lifeforms.

The monks' task is to pave the way for what is to come, and to call those who will hear their message to join them in prayer and hard work.
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Old April 19th, 2017, 04:20 PM
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Interestingly enough, the place of religion and psychology has recently been in discussion regarding future Traveller developments, as of 2017.

I've always enjoyed that the Traveller universe is a big one and there is enough room in Charted Space for a little bit of everything and anything. Including a vast variety of beleif systems and religions.

I am pretty sure that Traveller was very intentionally created that way: Traveller is an open-ended story in which fans can fill in the blanks.

There are three essays here discussing some of these much loved and disputed "Traveller-isms":

http://wiki.travellerrpg.com/Theme

Shalom,
Maksim-Smelchak.
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Old April 19th, 2017, 04:22 PM
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Quote:
Originally Posted by OldSalt View Post
There is a canon Vilani religion, I seem to recall, presented as part of Vilani culture.

Say no more as loose lips will cause us to be thrown into the PIT.
Correct. There is some semi-canon information about Vilani beleif systems.

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Old April 19th, 2017, 08:17 PM
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I think religion must be part of the game even if only used as background. Religion has been , and still is, so closely tied to culture that it must be considered when worldbuilding a society. Religion provides inspriation for the arts as well as giving guidance on how individuals should properly act within a society. 'Dead' religions give a basis for legends, myths and folklore of a culture as well as various eveyday rituals for polite behaviour. As a result, religions also show a trail that can be followed concerning historical events within a culture and public justifications for various actions taken by a culture.

While it might be okay for characters to engage in theological debate, players and refs never should while playing.
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Old April 22nd, 2017, 09:21 PM
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Keeping within the rules.

Traveller is far enough in the future that GDW proposed fantasy religious organizations that replace our modern day cuture. It's interesting to think through what changes would be going on in the Rule of Man that could result in such a shift.

Avoiding real religion is the same thing Gary Gygax did with D&D. Sure Gary, Marc go to church, or other developers, but they kept it out of the games to avoid conflicts.
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