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TWILIGHT: 2000 Discussion of the original Twilight: 2000 from GDW.

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Old June 24th, 2003, 09:28 AM
Ganidirsii O'Flynn's Avatar
Ganidirsii O'Flynn Ganidirsii O'Flynn is offline
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With the recent resurgence of reprints and new rules for T2K and 2300AD, I found myself tripping down memory lane again. So I thought I'd ask a few of the other Ancients around here if they had any favorite Old Gamer Stories from T2K.

I was a tanker in an Armored Cavalry Regiment in the Bad Old Days... spent alot of time out on the German border watching Russians watch me. Now, I was fairly lucky in that my loader and driver were gamers too, and there were one or two guys in the infantry platoon that accompanied us who were likewise card-carrying geeks. [img]tongue.gif[/img]

We loved GDW games for one very simple reason... They didn't take poly-dice to run... most everything could be covered with d6's or d10's, which is a bonus when your dice live in your field jacket. Nevertheless, one game that went with us everywhere was Twilight 2000. We would use an issue 1:50km scale map for gaming and snag blank op order forms from the LT to game with. But we had this one truely sacred house rule that kept the power gaming down to a respectable minimum... The Get Your Gear On Rule

When some Rambo-of-the-month thought that he could leap through a window, roll and come up firing while wearing a full ruck and a 40mm grenade vest, the referee could invoke the rule. The guy would then have to go and get his gear on (as close to what his character had on) and have to perform some idiot stunt (jump a chair, do a handstand, whatever). If he could do that, we figured his character would be able do do whatever physically impossible manuver the player said he did... [img]graemlins/file_21.gif[/img] All the sudden, the characters got real realistic in their actions, but we'd occaisionally have a new guy who didn't believe us, much to our general amusement
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